RE: TAKE X (12-31-16: On the move)
12-31-2016, 08:04 PM
> Laugh.
You laugh. When it gets right down to it... it's a contest with unimaginable stakes. The odds are stacked sky-high against you. This is your element.
Let's do this.
> Find your contact.
You enter the alley behind the inn.
Your contact is crouched behind the barrels, just like he said he would be. Based on what he's told you before, you know that he's kept himself safe by constantly being on the move. The absurdly complicated lattice of protective spells he keeps active at all times probably helps too.
You, on the other hand, have stayed pretty well hidden with the void element, but you're not too keen on letting people in on that secret.
> Get going.
Your contact sets up the warp, and you step through.
You arrive in one piece. Ammons (Ammon? Ammen? You've never been too clear on the plural) litter the beach, but otherwise there doesn't seem to be anything notable around these parts.
You laugh. When it gets right down to it... it's a contest with unimaginable stakes. The odds are stacked sky-high against you. This is your element.
Let's do this.
> Find your contact.
You enter the alley behind the inn.
Your contact is crouched behind the barrels, just like he said he would be. Based on what he's told you before, you know that he's kept himself safe by constantly being on the move. The absurdly complicated lattice of protective spells he keeps active at all times probably helps too.
You, on the other hand, have stayed pretty well hidden with the void element, but you're not too keen on letting people in on that secret.
> Get going.
Your contact sets up the warp, and you step through.
You arrive in one piece. Ammons (Ammon? Ammen? You've never been too clear on the plural) litter the beach, but otherwise there doesn't seem to be anything notable around these parts.