RE: [Fortuna]: 12/28 TRASHTALKING
12-30-2016, 10:54 PM
(This post was last modified: 12-30-2016, 11:02 PM by Fellow.)
(12-30-2016, 07:06 PM)Arcanuse Wrote: »Both revolve around separating Cleo from her host, however.The fool only lowers intelligence to 1. The other stats will most likely stay the same. Now, if Cleo had any physical traits, it might've been possible to keep those by having Cleo not attach to the host while taking the potion, but she doesnt have any of those.
The first option has Cleo, now separated from her host, drink "The Fool". This works similar to having her drink "The Fool" normally, but may let us keep the strength/endurance/agility of the host.
As for giving the host the potion seperately, for one I'm not sure we'd be able to determine the host's traits, since it's not a crewmember. For another we won't have any more open crew spots once we figure out what to do with the extra ship. Lastly, Cleo won't have a host anymore if the host becomes its own person.
Now, the option of replacing Cleo with her host is there, but it'd be cruel to Cleo, it wouldn't be guaranteed to work, and as an animal Cleo's host likely has less charisma than her, so we'd be worse off as well.
We might get an open crew slot or two later on this planet by virtue of deaths but I believe we'd may get more use out of giving a robot(Helios, Nike, Hermes) crew status or by getting a tourist to tag along with us.(And perhaps then having them ingest this "exotic drink".)