RE: [Fortuna]: 12/28 TRASHTALKING
12-28-2016, 07:23 PM
So, first off
>Cleo: Stun those birds with your awesome stun gun arm!
Plus, Marble now has the [Injured] trait, which caused her to lose 2 agility. Using the potion on her might bring back those two agility points, or at the very least it will get rid of that trait. Getting rid of her injuries as well as her psychic disable could work out well. She'd be able to work with Adrax, who can easily bring her int back up to 10 with [Trick Room]. Albeit temporarily.
The real question is what positive traits do we give her. Personally, I'd go with:
[Pack Mule]
[Rarely Misses]
[Quick Thinker]
[Psychic Powers]
[Fireproof]
Pack mule would just be useful in general. Cobalt proved rarely misses can be extremely handy. Quick thinker would reduce our chances of being ambushed/getting into unforseen trouble and the last two...
I just think it would be interesting for Marble's [Psychic Disable] to sort of just fade away and reveal the psychic powers she should normally have, and the fireproof could just sort of be a "Result" of her actions previous planet.
>Cleo: Stun those birds with your awesome stun gun arm!
(12-28-2016, 06:54 PM)Fellow Wrote: »(12-28-2016, 06:18 PM)Heyoceama Wrote: »Also, do we really want to make Marble into a stupid animal? After what she was just put through that seems a little cruel.She'd put foot in her grandfather's history of drinking questionable substances, what more could she wish for? Also yeah I guess it would kinda suck for Marble. Still, I do want to use the bottle and marble seems to be the only one who could get some use out of it(After all, Cea and Spips have good purple traits that would get lost, Latta already has a ton of good traits, and Cleo and Edel would get bad stats if their intelligence was brought all the way down.)
(12-28-2016, 06:52 PM)tronn Wrote: »This. I don't see the point of using the potion, what their traits matter if the run is almost over?We still need to get past the center of the universe and fortuna. Drinking the potion would keep Marble from falling asleep and allow Adrax to be near her. I also imagine Marble could get quite a power boost if we made one of her traits some form of [Xmancer] as that builds off strength and endurance.
Edit:
Also I believe these recon birds might be Minervas seeing as Athenas are war bots and should have weapons.
Plus, Marble now has the [Injured] trait, which caused her to lose 2 agility. Using the potion on her might bring back those two agility points, or at the very least it will get rid of that trait. Getting rid of her injuries as well as her psychic disable could work out well. She'd be able to work with Adrax, who can easily bring her int back up to 10 with [Trick Room]. Albeit temporarily.
The real question is what positive traits do we give her. Personally, I'd go with:
[Pack Mule]
[Rarely Misses]
[Quick Thinker]
[Psychic Powers]
[Fireproof]
Pack mule would just be useful in general. Cobalt proved rarely misses can be extremely handy. Quick thinker would reduce our chances of being ambushed/getting into unforseen trouble and the last two...
I just think it would be interesting for Marble's [Psychic Disable] to sort of just fade away and reveal the psychic powers she should normally have, and the fireproof could just sort of be a "Result" of her actions previous planet.