RE: Quest for the Gemgark
09-04-2012, 05:34 AM
(This post was last modified: 09-04-2012, 05:35 AM by Pharmacy.)
"I really do not like this place," Sk'karl declared to no one in particular. Of course, no one listened but still he needed everyone to know how he felt at this situation. It was his way of maintaining his paranoia. After all, he could not be too paranoid for everything - especially for mines that had been abandoned for many years. "At all."
"But I like mines." It was clear Festinger was trying to chipper but he was failing. Failing so hard. "They are rather...miney."
Meanwhile, the lizardman did not quite appreciate the mage's comment. At all. "...would you kindly shut up?"
While the duo were bickering, Aureole had considered the possibility of shutting the two up - or silencing the two knuckleheads with brute force, but frankly that would be a waste of time - plus Sk'karl and Festinger were just starting.
In speaking of waste, she wondered if what Norbert told her was wasting her time. The entry in front of her (thus the party) was to the long-abandoned Carnelian Mines - so named because of its unusually blood-red insides. Geologist claimed the red came from the rich iron deposits, which was why the mine was opened. The Sard locals (from the nearby settlement of Carnelis) claimed the red came from quote-those of the fallen-unquote. Judging from the amount of dead rats and body parts scattered around, Aureole was hedging her bets on the latter.
Some warm welcome, Aureole kept that comment to herself and no one else.
And it was not just the suspicious number of carcasses, Aureole had heard rumors. Just rumors, but rumors about a sick sort of experimentation happening deep in the bowels of these mines. Of course, Carnelian Mines had a high concentration of magic in the air - but that happens to every mine if the people dig deep enough. Carnelian was special in the fact that mages of high prestige came down here and did...things. Terrible, terrible things. Of course, it might not be true. After all, that rumor was just a shot in the dark.
On the other hand, she was finding a magical artifact that may or may not have existed. She was willing to get any shots she can.
Aureole gazed to the red abyss, but the abyss did not gaze back. It glared back. An angry hot wind blew out and whipped at her hair - just giving her a pressure-induced warning of how harsh, how arid, and how dangerous this mines are going to be for the party she was unofficially leading. But, Aureole did not blink any of her six eyes. Of course, the party could get some refreshments at the Carnelis settlement, which is only a five-minute walk away. On the other hand, they could just dive right in.
The question was: what should they do?
"But I like mines." It was clear Festinger was trying to chipper but he was failing. Failing so hard. "They are rather...miney."
Meanwhile, the lizardman did not quite appreciate the mage's comment. At all. "...would you kindly shut up?"
While the duo were bickering, Aureole had considered the possibility of shutting the two up - or silencing the two knuckleheads with brute force, but frankly that would be a waste of time - plus Sk'karl and Festinger were just starting.
In speaking of waste, she wondered if what Norbert told her was wasting her time. The entry in front of her (thus the party) was to the long-abandoned Carnelian Mines - so named because of its unusually blood-red insides. Geologist claimed the red came from the rich iron deposits, which was why the mine was opened. The Sard locals (from the nearby settlement of Carnelis) claimed the red came from quote-those of the fallen-unquote. Judging from the amount of dead rats and body parts scattered around, Aureole was hedging her bets on the latter.
Some warm welcome, Aureole kept that comment to herself and no one else.
And it was not just the suspicious number of carcasses, Aureole had heard rumors. Just rumors, but rumors about a sick sort of experimentation happening deep in the bowels of these mines. Of course, Carnelian Mines had a high concentration of magic in the air - but that happens to every mine if the people dig deep enough. Carnelian was special in the fact that mages of high prestige came down here and did...things. Terrible, terrible things. Of course, it might not be true. After all, that rumor was just a shot in the dark.
On the other hand, she was finding a magical artifact that may or may not have existed. She was willing to get any shots she can.
Aureole gazed to the red abyss, but the abyss did not gaze back. It glared back. An angry hot wind blew out and whipped at her hair - just giving her a pressure-induced warning of how harsh, how arid, and how dangerous this mines are going to be for the party she was unofficially leading. But, Aureole did not blink any of her six eyes. Of course, the party could get some refreshments at the Carnelis settlement, which is only a five-minute walk away. On the other hand, they could just dive right in.
The question was: what should they do?