RE: Vial: A puzzle game
08-26-2012, 02:40 AM
So, thanks to Lankie's generosity, I now have a basic tileset for the game. That got me to head back over to the programming side so I could try to make them work.
After a lot of messing about (and Norivia figuring out how to do one of the things I was trying to do but couldn't quite get to work, thanks Nori!), I now have code that lets me check the tile an object is about to move to, and find out what it is (and stops the object from moving if it can't be moved to). I'm a little worried it might cause lag if I do this for a whole level's worth of objects, but testing that is a lot more plausible now that I have this code.
My current plan is to get ice tiles working, and then start testing with more moving objects than just the player. After that... well, we'll see where I am! But if this works out, I should be able to start making functional puzzles soon.
After a lot of messing about (and Norivia figuring out how to do one of the things I was trying to do but couldn't quite get to work, thanks Nori!), I now have code that lets me check the tile an object is about to move to, and find out what it is (and stops the object from moving if it can't be moved to). I'm a little worried it might cause lag if I do this for a whole level's worth of objects, but testing that is a lot more plausible now that I have this code.
My current plan is to get ice tiles working, and then start testing with more moving objects than just the player. After that... well, we'll see where I am! But if this works out, I should be able to start making functional puzzles soon.