RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits
11-14-2016, 06:47 PM
(11-14-2016, 10:00 AM)AgentBlue Wrote: »(11-13-2016, 08:00 PM)qwerx3 Wrote: »Well I guess the mafia is flavored the conspiracy here. And well, they don't get to know each others' identities, so it's basically everyone for themselves.
I would probably prefer if there were just no lynches and no kills at all. Then again maybe the mafia killer role jams when trying to kill another mafia. (there weren't really any kills last night, since NTA's death is sort of self-triggered)
Um. How do you know this. Um, my vote stands.
(09-21-2016, 03:41 AM)Dragon Fogel Wrote: »Quick note: though there's a Mafia in this game, I'm running this Jester-style. The Mafia don't know each others' identities. Just so none of you Mafia folk are confused as to where the Mafia quicktopic is.
Edit: And since qwerx asked, I should clarify for other people unfamiliar with my Jester games. You have an individual win condition; that's all you're going for. Town and scum general win conditions are only for knowing when the game ends.
There are also third parties, but that's mostly a flavor thing as opposed to anything meaningful. It may, however, be relevant to someone's win condition.
The thing about scum being immune to the scumkill is a hypothesis as to why there might've not been a nightkill last night.