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Location: A City on the Moon
RE: Fyte Placan Season Five [Round 5: You'd better not cry! ♪]
10-14-2016, 09:38 AM
(This post was last modified: 10-14-2016, 08:01 PM by Justice Watch.)
CA55-ED reaches for her wand to defend herself, but is interrupted by a MEAN hook from buffrobo, which deals 3 (4 -1) damage.
CA55-ED is cornered, and cannot move or target anyone other than those surrounding her, until an opening appears!
Shocked, CA55 launches an attack at her assailant, which flies waay off mark...
...And demolishes one of the cameras. Thank goodness there are two of 'em, because otherwise we wouldn't have a broadcast!
Santar Clog is meanwhile trying his darndest to stay conscious. Will he survive to make another move..?
ROUND 5
Those stagehands have stopped arguing now; it's much easier to focus.
...But with the camera now trashed, the man driving it is pissed. He enters the battle.
...Wait, what's this?
...Santar Clog finally manages to get his bearings, and crawls out of the hole, barely standing. What's he gonna do?
It's SANTAR CLOG's turn!
SANTAR CLOG [20 +4] (24)
The Camera Man [9 +12] (21, Priority)
The Mothmatician [1 +20] (21)
Cil [11 +8] (19, Priority)
CA55-ED [15 +4] (19)
Dr Ted [10 +8] (18)
THE BUFFROBO [14 +0] (14)
A Turtle [9 +0] (9)
Show Content
SpoilerSANTAR CLOG
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 1/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +1 ATK, (1/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 0/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 10/12
ATK: 3 (2)
DEF: 2
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 0/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 11/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
CORNERED, CANNOT MOVE OR TARGET ANYTHING BEYOND THE IMMEDIATE AREA
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 8/12
ATK: 3
DEF: 1
INIT: 4
CIL
[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 1/3)
[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 6/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
THE CAMERA MAN
[???]
[???]
[???]
[PASSIVE: ATTENTIVE] Always has priority on contested initiative rolls.
[PASSIVE: ???]
HP: 10/10
ATK: 4
DEF: 0
INIT: 12
(Holy shit I have a witness on these dicerolls I swear)