RE: [Fortuna]: 10/9 Kerpow! It's an update!
10-10-2016, 01:02 AM
(10-10-2016, 12:23 AM)Helios Wrote: »I think maybe we should try to take into consideration what we know before we jump to any decisions in too much of a hurry to do one thing or another.
First: What do we know about clockworks and, specifically, clockwork blood? What do we know about clockwork infection?
Second: We just successfully saved Blu, by the luck of the dice. Trying to save Hasty, too, seems like we're asking a lot of Fortuna. Do we have confidence that any of our plans to keep his core or save him in any capacity will be solid and "fool proof" enough to withstand a bad roll?
Finally: In no way do I want Hasty to die/be killed. In no way do I want our crew needlessly exposed to clockwork infection. In no way do I want this to end poorly for ANY parties. I think if we could ALL avoid more death we would. The troubling thing is that nobody has died in Fortuna in a long, long time, and that's either a sign we CAN somehow save Hasty, or that we're way past due for some gloom and doom. It's just something I've been thinking about lately. This is not a lighthearted game, but I'm impressed that we haven't offed anyone yet with all the crazy risks we've taken.
I don't have any concrete ideas. If nobody here can come up with a VERY solid plan at saving Hasty from infection (if that is a real threat right now, I'm not even sure) I would immediately go with Wheat's plan to let Blu and his crew decide what to do with Hasty, as long as it does not endanger the lives of our own crew.
We don't have time to let them decide. If Hasty turns it means very, very bad things for everyone on board. Whatever we do needs to happen in the next few minutes.
"Fainting isn't real, only ninteenth century girls in corsets faint."