RE: [Fortuna]: 9/30 5 out of 5 best game ever - IGN
10-01-2016, 11:17 AM
(This post was last modified: 10-01-2016, 11:20 AM by Fellow.)
Okay, I believe room 2 and 6 should be our highest priorities since those have our crew in it. So let's have Cea check out room 6 first, seeing as it's closer. Since Marble could be asleep, we should take Citrine to drag her out if need be.
We could have Cea ask the others to look at the other rooms. I suggest Bob checks out room 7(Since that's the least risky and least important room, and bob may not be too fast.) and have Shetlock check room 4 and 2 (since you can walk through one to get to the other).
This leaves Nicko in the control room to take the wheel from Cobalt if she needs to deal with an intruding clockwork.
If we switch to Nikki and he hasn't gotten a warning, there is something amiss in room 4 and we can send him elsewhere.
>Cea: Delegate. Tell Bob to warn room 7, have Shetlock warn room 4 and 2 and go warn room 6 with Citrine.
We could have Cea ask the others to look at the other rooms. I suggest Bob checks out room 7(Since that's the least risky and least important room, and bob may not be too fast.) and have Shetlock check room 4 and 2 (since you can walk through one to get to the other).
This leaves Nicko in the control room to take the wheel from Cobalt if she needs to deal with an intruding clockwork.
If we switch to Nikki and he hasn't gotten a warning, there is something amiss in room 4 and we can send him elsewhere.
>Cea: Delegate. Tell Bob to warn room 7, have Shetlock warn room 4 and 2 and go warn room 6 with Citrine.