RE: [Fortuna]: 9/23 Vote Time! Puzzle 001
09-30-2016, 10:32 PM
Quote:> Almond's plan
![[Image: s6s7vNz.gif]](https://imgur.com/s6s7vNz.gif)
Final layout
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Spoiler
ROOM ONE
Nova
ROOM TWO
Nikki
ROOM THREE
Citrine, One-Punch
ROOM FOUR
Blu, Hasty
ROOM FIVE
Cobalt, Shetlock, Bob, Nicko, Cea, Cleo
ROOM SIX
Marble, Andrus, Oooo
ROOM SEVEN
Phlodur
ROOM ONE
Nova
ROOM TWO
Nikki
ROOM THREE
Citrine, One-Punch
ROOM FOUR
Blu, Hasty
ROOM FIVE
Cobalt, Shetlock, Bob, Nicko, Cea, Cleo
ROOM SIX
Marble, Andrus, Oooo
ROOM SEVEN
Phlodur
![[Image: tcAmZlp.gif]](https://imgur.com/tcAmZlp.gif)
![[Image: n1keWUc.gif]](https://i.imgur.com/n1keWUc.gif)
Fortuna rolls a 20 sided dice. A 5 is rolled.
![[Image: yQ4BGEa.gif]](https://imgur.com/yQ4BGEa.gif)
![[Image: iCjhnu6.gif]](https://imgur.com/iCjhnu6.gif)
![[Image: fEwlG9Q.gif]](https://imgur.com/fEwlG9Q.gif)
![[Image: nYVhR3P.gif]](https://imgur.com/nYVhR3P.gif)
![[Image: NJT6fl4.gif]](https://imgur.com/NJT6fl4.gif)
![[Image: m0xGkdy.gif]](https://imgur.com/m0xGkdy.gif)
![[Image: QWX7fxS.gif]](https://imgur.com/QWX7fxS.gif)
![[Image: lRw8IxA.gif]](https://imgur.com/lRw8IxA.gif)
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SpoilerSo now that we picked what answer we're going with, I can tell you a little about the perfect set up. Now I didn't expect people to figure out the perfect set up because it's the first puzzle and all, but the set up that was picked is quite good!
The perfect set up would require as many of our direct crew in rooms where there are people, that way we can control them. As such, we have currently given Citren and One-Punch the only 2 guns, we cannot control either of them directly because they're not on our crew.
One thing I failed to mention is that Oooo will attempt to touch the cup if possible. Meaning that every set up with just Nova in room 1 should have triggered an "Oooo kicks Nova out of the room and touches the cup" aka an auto game over, but because I failed to say that I didn't bother having people redo their systems. So while I'm not going to say what the perfect set up is, I will show you the first 2 rooms of it.
Room 1, Cup room - Nikki
Room 2, Kitchen - Nova
Keeping Nikki in the cup room stops Oooo from going in to it as Nikki's rule stands above all else. Nikki's rule also nullifies Nova's rule, because yet again, Nikki's rule stands above all.
Keeping Nova in the kitchen stops Nova from killing anyone when the doors are closed because there are no doors in the kitchen. Also Nova is the person least at risk for Clockwork attacks because he is on/is fire, as such being out in the open is not an issue for him.
Anyway! Now characters do not need to listen to their rules and can move freely, but there are a few rules...
1. You can only command characters that are on your crew, this means you can't command One-Punch
2. Touching the cup might cause a total ship death.
3. At ALL times, someone must be driving the ship. If someone is not driving the ship the ship will take a nose dive and crash.
4. The door close button rules still apply.
All doors are currently open.
The perfect set up would require as many of our direct crew in rooms where there are people, that way we can control them. As such, we have currently given Citren and One-Punch the only 2 guns, we cannot control either of them directly because they're not on our crew.
One thing I failed to mention is that Oooo will attempt to touch the cup if possible. Meaning that every set up with just Nova in room 1 should have triggered an "Oooo kicks Nova out of the room and touches the cup" aka an auto game over, but because I failed to say that I didn't bother having people redo their systems. So while I'm not going to say what the perfect set up is, I will show you the first 2 rooms of it.
Room 1, Cup room - Nikki
Room 2, Kitchen - Nova
Keeping Nikki in the cup room stops Oooo from going in to it as Nikki's rule stands above all else. Nikki's rule also nullifies Nova's rule, because yet again, Nikki's rule stands above all.
Keeping Nova in the kitchen stops Nova from killing anyone when the doors are closed because there are no doors in the kitchen. Also Nova is the person least at risk for Clockwork attacks because he is on/is fire, as such being out in the open is not an issue for him.
Anyway! Now characters do not need to listen to their rules and can move freely, but there are a few rules...
1. You can only command characters that are on your crew, this means you can't command One-Punch
2. Touching the cup might cause a total ship death.
3. At ALL times, someone must be driving the ship. If someone is not driving the ship the ship will take a nose dive and crash.
4. The door close button rules still apply.
All doors are currently open.