RE: [Fortuna]: 9/21 Fellow brought the donuts so we're good now
09-22-2016, 05:32 AM
(09-22-2016, 02:38 AM)TangledAlmond Wrote: »> Let's go!
FLOOR PLAN
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Spoiler
Room 1 - The cup room, Noverus stays in this room. The vent in this room is welded shut. The room door is constantly kept opened because if it were to close with another person inside the person would quickly overheat and possibly die in minutes. The door works as is the norm.
Max 3 people
Room 2 - The kitchen, there is only spoiled meat, dry wood, and matches here as everything else was packed away. Does not have a door. Has way too many knifes.
Max 1 person
Room 3 - Office, room closest to the door separating the clockwork part of the ship, and the clean part of the ship. Vents have been welded shut. Door works and there is a door lock button here. Anyone in this room will be the first to be alerted if a clockwork gets through as long as they are not sleeping. There are 2 guns here.
Max 2 people
Room 4 - Living room, a large room with 2 ways to exit. Both doors work, and there is a door lock button here. Vent is broken wide open.
Max unlimited
Room 5 - Control room, has every major control in it, such as enabling or disabling sprinklers for every room, sounding the alarms, the door lock button, the ship controls and the self destruct button that can only be accessed via a code. Cobalt stays in this room. Door in this room works as the norm.
Max unlimited
Room 6 - Bedroom, door works.
Max 4 people
Room 7 - Storage room, contains many empty boxes and bags of trash. Farthest room from the clockwork part of the ship. Door does not work.
Max unlimited
Notes
- For your safety and the safety of the people on the planet the floor below you and above you will be completely locked until the ship lands.
- None of the intercom systems work, all communications must be done by walking to the other room and talking to the person.
- While this strain of clockwork virus is aggressive it is not airborn.
- The door lock button will lock ALL non broken doors at the same time, no exceptions.
- Every room has a vent that's at least 2 feet tall, if nothing is noted about the vent in the room then the vent is normal.
- It's better to die then risk total crew infection. The self destruct code is "Black coffee with extra whipped cream."
- Due to how aggressive the virus is all infected bodies should be burned. I left a large supply of fire wood in the kitchen. Avoid touching the infected. Wash your hands before eating.
Max 3 people
Room 2 - The kitchen, there is only spoiled meat, dry wood, and matches here as everything else was packed away. Does not have a door. Has way too many knifes.
Max 1 person
Room 3 - Office, room closest to the door separating the clockwork part of the ship, and the clean part of the ship. Vents have been welded shut. Door works and there is a door lock button here. Anyone in this room will be the first to be alerted if a clockwork gets through as long as they are not sleeping. There are 2 guns here.
Max 2 people
Room 4 - Living room, a large room with 2 ways to exit. Both doors work, and there is a door lock button here. Vent is broken wide open.
Max unlimited
Room 5 - Control room, has every major control in it, such as enabling or disabling sprinklers for every room, sounding the alarms, the door lock button, the ship controls and the self destruct button that can only be accessed via a code. Cobalt stays in this room. Door in this room works as the norm.
Max unlimited
Room 6 - Bedroom, door works.
Max 4 people
Room 7 - Storage room, contains many empty boxes and bags of trash. Farthest room from the clockwork part of the ship. Door does not work.
Max unlimited
Notes
- For your safety and the safety of the people on the planet the floor below you and above you will be completely locked until the ship lands.
- None of the intercom systems work, all communications must be done by walking to the other room and talking to the person.
- While this strain of clockwork virus is aggressive it is not airborn.
- The door lock button will lock ALL non broken doors at the same time, no exceptions.
- Every room has a vent that's at least 2 feet tall, if nothing is noted about the vent in the room then the vent is normal.
- It's better to die then risk total crew infection. The self destruct code is "Black coffee with extra whipped cream."
- Due to how aggressive the virus is all infected bodies should be burned. I left a large supply of fire wood in the kitchen. Avoid touching the infected. Wash your hands before eating.
CHARACTER ROOM RULES
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Spoiler
Here's a list of characters you need to split in to rooms. Character requirements are next to their names. Every requirement must be met.
Cea - Needs to be in a room with at least 2 other people.
Marble - No requirements.
Nikki - No one wants to be in the same room as Nikki and as such he must be in a room alone.
One-Punch - No requirements.
Cleo - Can't be in any room with Nova in it or she will overheat and likely die.
Blu - Doesn't want to be in a room with people he doesn't know. (Shetlock, Andrus, Nicko, Bob, Nova, Cobalt, Oooo.)
Hasty - Needs to be in a room with at least 1 other crew member from Blu's crew.
Citrine - Any room that doesn't have Cea in it.
Phlodur - Doesn't want to be in a room with more then 2 people, counting herself.
Shetlock - No requirements.
Andrus - Does not want to be in the same room as Cleo.
Nicko - No requirements.
Bob - No requirements.
Noverus - Does not move out of the cup room (room 1)
Cobalt - Does not move out of the control room (room 5)
Oooo - Oooo cannot be controlled. At the end of everyone else getting a room Oooo will randomly kick a person out of their room. If this person cannot find a room that fits their requirements they will sleep in the hallways.
Note: Nikki's rule overwrites ALL rules. All of them. Not one rule is spared from Nikki's rule. As such Marble will not go in to the same room as Nikki. Nikki cannot be kicked out by Oooo. Ect.
Cea - Needs to be in a room with at least 2 other people.
Marble - No requirements.
Nikki - No one wants to be in the same room as Nikki and as such he must be in a room alone.
One-Punch - No requirements.
Cleo - Can't be in any room with Nova in it or she will overheat and likely die.
Blu - Doesn't want to be in a room with people he doesn't know. (Shetlock, Andrus, Nicko, Bob, Nova, Cobalt, Oooo.)
Hasty - Needs to be in a room with at least 1 other crew member from Blu's crew.
Citrine - Any room that doesn't have Cea in it.
Phlodur - Doesn't want to be in a room with more then 2 people, counting herself.
Shetlock - No requirements.
Andrus - Does not want to be in the same room as Cleo.
Nicko - No requirements.
Bob - No requirements.
Noverus - Does not move out of the cup room (room 1)
Cobalt - Does not move out of the control room (room 5)
Oooo - Oooo cannot be controlled. At the end of everyone else getting a room Oooo will randomly kick a person out of their room. If this person cannot find a room that fits their requirements they will sleep in the hallways.
Note: Nikki's rule overwrites ALL rules. All of them. Not one rule is spared from Nikki's rule. As such Marble will not go in to the same room as Nikki. Nikki cannot be kicked out by Oooo. Ect.
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Spoiler
Cleo currently is too sick to operate or help operate on Bob!
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I decided to make the room order stuff less boring by making it slightly puzzle like. Tell me what you think of it. I want to include more smaller puzzles like this to make certain mundane situations at least a bit more entertaining and would love feedback on if the puzzle just feels like it gets in the way of things.
If it turns out the puzzle just gets too much in the way I have no problem retconning it and just having us sort it normally.
(As a note the puzzle has many solutions.)
(09-21-2016, 03:45 PM)Heyoceama Wrote: »> Cleo: Fix Bob's arm, use One-Punch as your hands.
Cleo currently is too sick to operate or help operate on Bob!
___________________________________
I decided to make the room order stuff less boring by making it slightly puzzle like. Tell me what you think of it. I want to include more smaller puzzles like this to make certain mundane situations at least a bit more entertaining and would love feedback on if the puzzle just feels like it gets in the way of things.
If it turns out the puzzle just gets too much in the way I have no problem retconning it and just having us sort it normally.
(As a note the puzzle has many solutions.)