Posts: 2,669
Joined: Oct 2014
Pronouns: He/Him
Location: A City on the Moon
RE: Fyte Placan Season Five [Auditions closed!]
09-15-2016, 11:18 PM
(This post was last modified: 09-15-2016, 11:25 PM by Justice Watch.)
![[Image: ly5UACS.png]](https://i.imgur.com/ly5UACS.png)
The lights turn off. The sounds of hastily working construction and set designers surround you, and a cloud of dust begins to form - its complete darkness, and you can't see a thing. Stagehands bump and shove you around, as if they aren't quite sure where to place you. A man booms over an intercom that you weren't aware was there before.
"We go live in 3... 2..."
Soon enough, the stage empties and the fog settles... and the lights snap on with a blinding flash...
![[Image: K5fQfve.png]](https://i.imgur.com/K5fQfve.png)
"GOOOOOOOOD AFTERNOON! Two teams of three contestants have been chosen to FIGHT TO THE DEATH*, in an all-out brawl here in our cosmic studios! Tonight, we have here with us, three robots, two entities beyond comprehension, and one well-loved teddy bear! It's looking to be a grueling battle, folks; will their circuits fry? Will love win over? Or will we be too scarred to remember the outcome? Whatever the case may be..."
![[Image: UG9Rj0h.png]](https://i.imgur.com/UG9Rj0h.png)
It's The Mothmatician's turn!
The Mothmatician [6 +20] (26)
SANTAR CLOG [18 +4] (22)
Cil [10 +8] (18)
THE BUFFROBO [16 +0] (16)
Dr Ted [3 +8] (11)
CA55-ED [1 +4] (5)
Show Content
SpoilerSANTAR CLOG
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 12
ATK: 2
DEF: 2
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
[APATHETIC CHARM] Specified enemy cannot target specified ally on their next turn. (Cooldown 0)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12
ATK: 3
DEF: 1
INIT: 4
CIL
[DEFENSE.EXE] Take damage for one ally. (Cooldown 1)
[SYS_REPAIR] Heal 4 HP (Cooldown 2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. (Cooldown 3)
[PASSIVE: CHAETA OF FATE] 50% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 10
ATK: 2
DEF: 0
INIT: 20
![[Image: l9UUeQI.png]](https://i.imgur.com/l9UUeQI.png)
"...The rest of you can go. You can find your things on the first post. Better luck next time."
Feel free to discuss strategies over PM! Or not, whatever you want!
*not actually a fight to the death