RE: Rootborn
09-15-2016, 04:00 AM
(This post was last modified: 11-09-2017, 10:08 AM by Arashi500.)
Page 16.
<<Adventurers: Search Fae bodies.>>
You find some LESSER FAERIE DUST, and a nice transparent bag to put it in.
<<Door 1.>>
Inside the first door you find what appears to be some sort of armoury.
<<...>>
Browsing the shelves, you find a surplus of Macuahuitls, FAESTONE SHANKS, and FAESTONE SWORDS.
<<Steal some weapons.>>
Not wanting to overburden yourself by taking too much, you nab a trio of Faestone Shanks.
<<Trash and burn the armoury.>>
You two quickly rearrange some shelves until you have a sizeable pile of kindling to light
for when you're done here.
<<Listen in on the other doors.>>
Daren tries to use his KEEN HEARING to get you a better idea of what's behind the other doors starting
with the second door.
<<...>>
<<...>>
<<...>>
<<Continue spying.>>
Next you try door number 3.
<<...>>
<<...>>
Finally, you check out door number 5.
<<...>>
With your spying done, it's time to decide which door to open next.
<<Open door 3.>>
Behind the third door, you find what seems to be a barracks. Inside, there are a duo of
SEVERED HUMAN HEADS, those of the merchant and his assistant, as well as plethora of
STAINED SHEETS and DIRTY PILLOWS haphazardly littered across the floor. The room seems
devoid of life.
<<Welp. Back into the hallway.>>
Now that you know what's behind doors 1 and 3, what's next?
<<Adventurers: Search Fae bodies.>>
You find some LESSER FAERIE DUST, and a nice transparent bag to put it in.
<<Door 1.>>
Inside the first door you find what appears to be some sort of armoury.
<<...>>
Browsing the shelves, you find a surplus of Macuahuitls, FAESTONE SHANKS, and FAESTONE SWORDS.
<<Steal some weapons.>>
Not wanting to overburden yourself by taking too much, you nab a trio of Faestone Shanks.
<<Trash and burn the armoury.>>
You two quickly rearrange some shelves until you have a sizeable pile of kindling to light
for when you're done here.
<<Listen in on the other doors.>>
Daren tries to use his KEEN HEARING to get you a better idea of what's behind the other doors starting
with the second door.
<<...>>
<<...>>
<<...>>
<<Continue spying.>>
Next you try door number 3.
<<...>>
<<...>>
Finally, you check out door number 5.
<<...>>
With your spying done, it's time to decide which door to open next.
<<Open door 3.>>
Behind the third door, you find what seems to be a barracks. Inside, there are a duo of
SEVERED HUMAN HEADS, those of the merchant and his assistant, as well as plethora of
STAINED SHEETS and DIRTY PILLOWS haphazardly littered across the floor. The room seems
devoid of life.
<<Welp. Back into the hallway.>>
Now that you know what's behind doors 1 and 3, what's next?