RE: Fyte Placan Season Five [Auditions]
09-15-2016, 12:28 AM
AKUMU as THE HUNGERING BLADE
We discussed changes over Discord.
SUPERNERD as THE GREAT PISCI
Finalizing Psychic Control, if you have nothing to say about my changes. Adding 1 point to HP.
A52 as JIM
We discussed this over Discord.
BANANAPANDA as DR. TED
Removing one point from ATK.
ROBUST LASER as CA55-ED
I'm afraid of Apathetic Charm being a little too weak, but with your passive, it's good. No cooldown for you!
I also filled out my take on Software Update, which makes it activate every rotation. You would effectively have a 15% chance to damage an ally every round, but a 35% chance to damage an enemy. The rest is in collateral town.
BIGRO as A BALLOON
Ominous Squeak: Dropping the initiative of everybody except for you is a little pointless, so I'll make it affect a range. I may as well do the same for ATK. Adding a cooldown of 1.
I'm taking Helium Revealium down to 90% evasiveness, and adding a cooldown of 2. Given the way turns work, though, I'm concerned with how useful this is, so I'm making the effect linger as well. If you don't want that, I'll make it a cooldown of 1.
Floaty looks good, but I'm also concerned how useful it'd be given the other players' attacks so far.
SCHAZER as THE MOTHMATICIAN
Firstly I'm really into your aesthetic. Nice.
I'm expanding the practicality of Kafkan Displacement to consider things like shape and material as well, and knocking down the cooldown to 2.
Abstractum Arachnum is good. I'm making the effect last for two of their turns and knocking the cooldown to 3 as well.
Chaeta of Fate is really, really good. I'm not sure whether or not I'll let it affect cooldowns; I suppose I'll have to make that decision when it activates in combat.
Also you're missing a point.
IXCALIBUR as ...
Duplicates can get pretty crazy pretty fast, so I'm adding a duplicate tier system. Alternatively, I could remove a duplicate's ability to duplicate. Shell Game doesn't need a cooldown, though.
I'm debating whether or not Instability should simple be an AOE effect, due to the existence of range attackers.
For sanity's sake, you should probably give these guys some visual difference as well.
We discussed changes over Discord.
SUPERNERD as THE GREAT PISCI
Finalizing Psychic Control, if you have nothing to say about my changes. Adding 1 point to HP.
A52 as JIM
We discussed this over Discord.
BANANAPANDA as DR. TED
Removing one point from ATK.
ROBUST LASER as CA55-ED
I'm afraid of Apathetic Charm being a little too weak, but with your passive, it's good. No cooldown for you!
I also filled out my take on Software Update, which makes it activate every rotation. You would effectively have a 15% chance to damage an ally every round, but a 35% chance to damage an enemy. The rest is in collateral town.
BIGRO as A BALLOON
Ominous Squeak: Dropping the initiative of everybody except for you is a little pointless, so I'll make it affect a range. I may as well do the same for ATK. Adding a cooldown of 1.
I'm taking Helium Revealium down to 90% evasiveness, and adding a cooldown of 2. Given the way turns work, though, I'm concerned with how useful this is, so I'm making the effect linger as well. If you don't want that, I'll make it a cooldown of 1.
Floaty looks good, but I'm also concerned how useful it'd be given the other players' attacks so far.
SCHAZER as THE MOTHMATICIAN
Firstly I'm really into your aesthetic. Nice.
I'm expanding the practicality of Kafkan Displacement to consider things like shape and material as well, and knocking down the cooldown to 2.
Abstractum Arachnum is good. I'm making the effect last for two of their turns and knocking the cooldown to 3 as well.
Chaeta of Fate is really, really good. I'm not sure whether or not I'll let it affect cooldowns; I suppose I'll have to make that decision when it activates in combat.
Also you're missing a point.
IXCALIBUR as ...
Duplicates can get pretty crazy pretty fast, so I'm adding a duplicate tier system. Alternatively, I could remove a duplicate's ability to duplicate. Shell Game doesn't need a cooldown, though.
I'm debating whether or not Instability should simple be an AOE effect, due to the existence of range attackers.
For sanity's sake, you should probably give these guys some visual difference as well.