RE: Fyte Placan Season Five [Auditions]
09-14-2016, 08:59 AM
NERFS, ADJUSTMENTS, ETC
as SPINNY
Looking good. I'm giving Gyroscope a 15% chance to activate, and I'm fixing some stat allocation errors.
LANKIE as CIL
You're good, too. I'll have to find a way to implement DEFENSE.EXE though, since I'm handling turns a bit differently this time around. I'll instead tell people its their turn in this thread one at a time, and I'm not 100% sure how to make it work in this format instead of everybody submitting their actions all at once.
SUPERNERD as THE GREAT PISCI
I'll be honest, there's a lot going on here. While I like the idea behind psychic control, implementing it like this is just... very overpowered. It potentially boots one person out of the game until either one of you die. I'd be willing to make it a one round effect, with a hard cooldown (no actions WHATSOEVER), or with a high chance of failure, maybe 30-50%.
Psychic Barrier is good, but I'm rewording it to make more sense for the turn system.
Mental Barrier is also good, but I'm concerned with how useful it will be, since there aren't very many status effects in existence yet.
Additionally, you still have one point to spend on your stats.
BANANAPANDA as DR. TED
I'm basically buffing everything, but you've also spent too many points. You'll need to get rid of 1. I fixed soem stat errors for the points as they are, though.
A52 as A HERO A SCOUNDREL JIM
Rootin' Tootin' Sharpshootin' is good, but I may increase that cooldown.
Remember the Alamo is VERY overpowered; with your stats, you could easily OHKO even a tank. I would suggest instead, something that ignores DEF, or something that hits multiple targets. If you want it as it is, I'll make it so that it always leaves the target with at least 1 HP, and perhaps a hard cooldown or a charge period.
Giddy Up seemed like something OP at first sight, but as I thought about it, it seems okay. You can also just have a flat bonus to your INIT as your passive.
POLYMORPH as A SURPRISINGLY AGILE CHEESEBURGER
I'm removing the cooldown on Reheat, and reducing the cooldown on Stale Buns. Otherwise, nice.
I'm debating on whether or not the DEF stat should be allowed to go negative. I'm leaning against it, though. The only stat that definitely can, at this point, is INIT.
I'm really liking these submissions, by the way.
as SPINNY
Looking good. I'm giving Gyroscope a 15% chance to activate, and I'm fixing some stat allocation errors.
LANKIE as CIL
You're good, too. I'll have to find a way to implement DEFENSE.EXE though, since I'm handling turns a bit differently this time around. I'll instead tell people its their turn in this thread one at a time, and I'm not 100% sure how to make it work in this format instead of everybody submitting their actions all at once.
SUPERNERD as THE GREAT PISCI
I'll be honest, there's a lot going on here. While I like the idea behind psychic control, implementing it like this is just... very overpowered. It potentially boots one person out of the game until either one of you die. I'd be willing to make it a one round effect, with a hard cooldown (no actions WHATSOEVER), or with a high chance of failure, maybe 30-50%.
Psychic Barrier is good, but I'm rewording it to make more sense for the turn system.
Mental Barrier is also good, but I'm concerned with how useful it will be, since there aren't very many status effects in existence yet.
Additionally, you still have one point to spend on your stats.
BANANAPANDA as DR. TED
I'm basically buffing everything, but you've also spent too many points. You'll need to get rid of 1. I fixed soem stat errors for the points as they are, though.
A52 as A HERO A SCOUNDREL JIM
Rootin' Tootin' Sharpshootin' is good, but I may increase that cooldown.
Remember the Alamo is VERY overpowered; with your stats, you could easily OHKO even a tank. I would suggest instead, something that ignores DEF, or something that hits multiple targets. If you want it as it is, I'll make it so that it always leaves the target with at least 1 HP, and perhaps a hard cooldown or a charge period.
Giddy Up seemed like something OP at first sight, but as I thought about it, it seems okay. You can also just have a flat bonus to your INIT as your passive.
POLYMORPH as A SURPRISINGLY AGILE CHEESEBURGER
I'm removing the cooldown on Reheat, and reducing the cooldown on Stale Buns. Otherwise, nice.
I'm debating on whether or not the DEF stat should be allowed to go negative. I'm leaning against it, though. The only stat that definitely can, at this point, is INIT.
I'm really liking these submissions, by the way.