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Location: A City on the Moon
RE: Fyte Placan Season Five [Round 8: Can we get someone else up there?]
09-13-2016, 03:37 PM
(This post was last modified: 12-11-2016, 11:21 AM by Justice Watch.)
"Welcome to Fyte Placan, a turn-based battle of the best. Yadda yadda, it's time for auditions. Here's what we're looking from you."
"We'll be picking two teams of three contestants to duke it out on our set over here, to see who is... I dunno, we've been doing this for years. Strongest doesn't exactly describe some of our past winners. Coolest?"
"The way this works is, you stand in the spotlight and introduce yourself. Don't worry about looking nice right now; our makeup crew will fix you up when it's time for the real thing. Tell us your abilities - most folks typically have two active and one passive ability. Oh, and we've just GOT to have those stats."
"Active abilities are things you use on your, uh, turn, to shake up the fight a little bit, either through attacking the enemy or defending your team. Passive abilities do that too, I guess, but they just sort of happen without you explicitly trying. Everybody will have the option to simply attack or defend instead of using these on their turn, though, so don't worry about filling up your slots with extra special attacks."
"Let's see... the stats we're looking for are as follows..."
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SpoilerYou have 6 points to allocate into your character's stats.
HP: [MIN 10] If this reaches zero, you KO! Adding 1 point into this stat will increase it by 2.
ATK: [MIN 1, MAX 5] The amount of damage your standard attack deals. Adding 1 point into this stat will increase it by 1.
DEF: [MIN 0] Reduces the damage you take from any attack, special or not. Adding 2 points into this stat will increase it by 1.
INIT: [MIN 0] At the beginning of every full rotation, the turn order is decided via d20, + this stat for each character. Adding 1 point into this stat will increase it by 4.
"...Right. There we go. So, who wants to go first?"
Starboy Wrote:
"U-uuh, hi. I'm... Starboy. I don't think I'm very good at this..."
[STAR BASH] Standard attack with +2 ATK. (Cooldown 1)
[STAR FLASH] Blind a target, giving them a 50% chance of missing on their next turn. (Cooldown 0)
[PASSIVE: STAR OF THE SHOW] Regenerates 1-3 HP each turn.
HP: 12 (+1)
ATK: 2 (+1)
DEF: 1 (+2)
INIT: 8 (+2)
"...Right. I suppose that's good enough, but we may have to have our writers fix some of that up to be more appealing to the audience, alright?"
"Nice. Just remember folks, we aren't just playing to win - we're doing this to ENTERTAIN. Which means we'll be handing out bonuses to those who stir the most drama, stay in character, cause the most property damage... wait, am I supposed to tell them that?"
"Yeah, whatever. Let's get this over with."
"NEXT!"
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By the time I check this thread again in my own home, I will pick six people at random, and the rest are going in the reserves for possible future games. It'll definitely be a few days.
Roster:
1. KAYNATO as SANTAR CLOG
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Spoiler (09-15-2016, 03:00 AM)Kaynato Wrote: »
It's SANTAR CLOG, the "DEVIL OF XMUX."
HP: 10 (+0)
ATK: 4 (+3)
DEF: 1 (+2)
INIT: 4 (+1)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
2. SCHAZER as THE MOTHMATICIAN
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Spoiler (09-14-2016, 03:42 PM)Schazer Wrote: »
"Permit this false callow absolve itself; I, The Mothmatician, will wrench this reality from its cocoon."
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. (Cooldown 3)
[PASSIVE: CHAETA OF FATE] 50% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 10
ATK: 2 (+1)
DEF: 0
INIT: 20 (+5)
3. BANANAPANDA as DR. TED
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Spoiler (09-14-2016, 03:56 AM)BananaPanda Wrote: »
"The Doctor is in and his name is Ted"
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 14 (+2)
ATK: 1 (+0)
DEF: 1 (+2)
INIT: 8 (+2)
4. ROBUST LASER as CA55-ED
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Spoiler (09-14-2016, 12:50 PM)Robust Laser Wrote: »
"So this is like a fight or something? Cool. I'm CA55-ED."
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12 (+1)
ATK: 3 (+2)
DEF: 1 (+2)
INIT: 4 (+1)
Reference material
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Spoiler
5. LANKIE as CIL
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Spoiler (09-13-2016, 07:44 PM)Lankie Wrote: »
"Hi hello my name is Cil and I've definitely not been in this competition before."
[DEFENSE.EXE] Take damage for one ally. (Cooldown 1)
[SYS_REPAIR] Heal 4 HP (Cooldown 2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10 (+0)
ATK: 1 (+0)
DEF: 2 (+4)
INIT: 8 (+2)
6. GATR as THE BUFFROBO
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Spoiler (09-15-2016, 01:12 AM)Gatr Wrote: »
"Please, don't feel overwhelmed by my GLISTENING MUSCLES. I will give each of you a chance to kiss THE BUFFROBO's pecs."
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 12
ATK: 2
DEF: 2
INIT: 0
Reserves:
as SPINNY
SUPERNERD as THE GREAT PISCI
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Spoiler (09-14-2016, 12:46 AM)Supernerd Wrote: »
"I am the Great Pisci! The Psychic alien fish from Beyond Space!"
[PSYCHIC CONROL] Forfeit control of Pisci to usurp control of a sapient target for one round. Miss your next turn to recharge. 50% chance to fail, 10% chance to target someone nearby instead. (Cooldown 2)
[PSYCHIC BARRIER] Increase a target's DEF by 4. Can be used consecutively on the same target with no cooldown. (Cooldown 2)
[PASSIVE: MENTAL BARRIER] Pisci is immune to non-physical status effects.
HP: 12 (+1)
ATK: 3 (+2)
DEF: 0 (+0)
INIT: 12 (+3)
A52 as JIM
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Spoiler (09-14-2016, 05:50 AM)a52 Wrote: »
"Some call me a hero. Some call me a scoundrel. You can call me Jim."
[ROOTIN' TOOTIN' SHARPSHOOTIN'] Attacks with +3 ATK. -1 DEF next turn. (Cooldown: 1)
[REMEMBER THE ALAMO] Attacks with +6 ATK. Must take a turn to charge before firing. (One use only)
[PASSIVE: GIDDY UP] +1 to +2 INIT every turn.
HP: 14 (+2)
ATK: 3 (+2)
DEF: 1 (+2)
INIT: 0
POLYMORPH as AN ABANDONED CHEESEBURGER
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Spoiler (09-14-2016, 07:34 AM)Polymorph Wrote: »
(A maintenance worker accidentally left his lunch at the spotlight before the cameras started rolling)
[REHEAT] Lose 1 HP, gain 3 HP next turn. (Cooldown: 0)
[STALE BUNS] Disgusts a player, costing them an action. (Cooldown: 1)
[PASSIVE: MYSTERY MEAT] Increases DEF by 3 when below 4 HP, but becomes unable to do anything but [REHEAT].
HP: 10
ATK: 1
DEF: 1 (+2)
INIT: 16 (+4)
BIGRO as :)
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Spoiler (09-14-2016, 02:34 PM)bigro Wrote: »
*Horrible noise of rubber on rubber*
[OMINOUS SQUEAK] Drops INIT by 0-6 and ATK by 0-2 for all those who can hear it on their next turns. (Cooldown: 1)
[EARSPLITTING SCREECH] Deals damage for every 5 INIT the target has less than :), rounded down. (Cooldown 2)
[PASSIVE: WHO LET THIS THING IN HERE?] Every 7th move is redirected to this balloon, and always misses (does not include :)'s moves.)
HP: 10
ATK: 1
Def: 0
INIT: 24 (+6)
IXCALIBUR as ...
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Spoiler (09-14-2016, 04:45 PM)Ixcaliber Wrote: »
"..."
[DUPLICATE] Creates a level 1 duplicate. (Cooldown 1)
[SHELL GAME] Switches places with a random duplicate. (Cooldown 0)
[PASSIVE: INSTABILITY] When ... is killed, the attacker takes damage equal to the number of active duplicates plus 1, and destroys them.
HP: 10
ATK: 1
DEF: 3 (+6)
INIT: 0
LEVEL 1 DUPLICATE
[DUPLICATE] Creates a level 2 duplicate. (Cooldown 1)
[CHARGE] Acculumate one unit of charge. (Cooldown 1)
[PASSIVE: INSTABILITY] When this duplicate is killed, the attacker takes damage equal to the number of charges, plus 1.
HP: 2
ATK: 0
DEF: 0
INIT: 0
LEVEL 2 DUPLICATE
[CHARGE] Acculumate one unit of charge. (Cooldown 2)
[PASSIVE: INSTABILITY] When this duplicarte is killed, the attacker takes damage equal to the number of charges.
HP: 1
ATK: 0
DEF: 0
INIT: 0
AKUMU as THE HUNGERING BLADE
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Spoiler (09-14-2016, 09:10 PM)Akumu Wrote: »
"... feed me ..."
[PIERCE] Attack with +2 ATK, ignores DEF (Cooldown 2)
[WIELD] Target grabs hold of The Hungering Blade, giving them +4 ATK. Can be used consecutively on the same target with no cooldown. (Cooldown 2)
[PASSIVE: BLOOD HUNGER] When damage is done by The Hungering Blade or by the target of WIELD, The Hungering Blade gains HP equal to half damage.
HP: 12 (+1)
ATK: 4 (+3)
DEF: 1 (+2)
INIT: 0 (+0)
SLEEPY as CLETUS THE ARMED
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Spoiler (09-15-2016, 01:56 AM)Sleepy Wrote: »
"Hey folks, I'm Cletus the Armed, and let's have a good time out there!"
[SNIPER SHOT] Attack with +2 ATK with a 40% chance to stun. Can hit even at extreme distance. (Cooldown 2)
[MAGIC SHIELD] +2 DEF to an ally that I choose for 1 round (Cooldown 1)
[PASSIVE: DIDN'T DIE FOR NOTHING] When killed, heals 3 HP to allies, and casts Magic Shield on them.
HP: 14 (+2)
Atk: 3 (+2)
Def: 0 (+0)
Init: 8 (+2)
QWERX3 as AN OVERCOOKED TRAINING DUMMY
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Spoiler (09-15-2016, 03:27 AM)qwerx3 Wrote: »
Wait, it's one of our tutorial dummies. Looks like some mage was overly enthusiastic experimenting on this one though...
HP: 10 (+0)
ATK: 1 (+0)
DEF: 3 (+6)
INIT: 0 (+0)
[TARGET PRACTICE] Buffs an ally; their next attack gets +1 ATK and cannot miss. (Cooldown 0)
[COMPEL] Compels an enemy to basic attack you next turn; they are unable to do anything else. +1 DEF against this attack. (Cooldown 1)
[PASSIVE: FIREWALL] Enemies that attack or cast damaging spells at you take 1/3 damage, rounded up (minimum 1 damage, even for attacks that end up doing no damage)
GUARDIAN TEMPEST as GERTUDE STAMPIAN
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Spoiler
"Hi I'm Gertude Stampian and I'd like to thank my loyal fanbase for bringing me here. Be sure to check out my fanventure and feed me lots of fanart based on this experience!"
[PHYSICAL OVEREXERTION]: Gain 3 extra stat points to distribute, where 1 point = 2 HP, 1 ATK, 1 DEF or 4 INIT. After her next turn, these extra stats become negative, except for HP. If Gertrude would negative ATK, she is additionally stunned for the next round. If she would have negative DEF, she would take the appropriate amount of extra damage per attack. Stats return to normal after another turn. (Cooldown 2)
["THAT'S ENOUGH!!"]: Deal double the damage dealt to Gertrude since her last turn. (Cooldown 1)
[PASSIVE: INCREASING DESPERATION]: Gains INIT based on damage taken, and also +1 ATK, +1 DEF, and one more stat point for use with Physical Overexertion if HP is 3 or below.
Cosmetic effects: Beret comes off at 10 HP and jacket comes off at 6 HP.
HP: 16 (+3)
ATK: 2 (+1)
DEF: 1 (+2)
INIT: 0
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