RE: TAKE X (9-11-16: Life has many doors)
09-11-2016, 02:41 PM
> Grab a jar.
You grab one of the empty jars. After all, you never know when you might need to contain something viscous.
You head towards the door cautiously. Your years of extricating liberation or whatever have taught you that there's no such thing as being too careful. It's like the time you were hired to lift the Staff of Al'Sedendun from the Phantom Pyramid of Rashaka. Now, that place had traps up to your ears - literally, in the case of the infamous Ear-Shear Room on Level 2. You're still not sure who went to the trouble of putting a sign up above the door of the Ear-Shear Room proclaiming its name, but it did make it easier to get out of there with two intact ears.
(And three more non-intact ears that you found preserved in one of the traps, but you figure they don't count.)
Anyway, time to keep moving.
> Bonus scene unlocked!
...Long story short, I get the feeling something's going wrong in Emek. The Miracle Men reported that they captured one intruder, but I think someone else is breaking in.
You're not sure?
I've told you before. Something about those islands keeps me from directly watching. That's why the Miracle Men are there.
Look, I gotta tell ya, those Miracle Dudes are creepy like nothing else.
Isn't it great?
It's somethin', all right.
Anyway, your job will be to get there and find out why this place is attracting visitors all of a sudden. The Miracle Men aren't great for information gathering.
Sure thing, boss. But, uh, I wanted to talk to ya about somethin'. When Celeste showed up, what ya did to me...
Oh, Blue, don't even start. You're mine through and through, and I'll use you like a puppet any time I see fit. Though, that reminds me: your track record recently has been incredibly disappointing. This time, neither of your little friends are involved, so I expect nothing less than perfection, do you understand?
...Yes, boss.
Good. I don't think I need to tell you what'll happen if you don't bring home the metaphorical blastbacon this time. That's all for now. Let me know how it goes.
...(h'oh boy...)
> Head into the next room.
The door slams shut behind you as you enter the next room past the hallway. This room is a lot less grimy and way better lit, but you can't immediately make out what the purpose of it is. A filing cabinet hugs the wall nearest you, and there's someone asleep on a cot over in the corner. Books line the shelves.
Where to start?
You grab one of the empty jars. After all, you never know when you might need to contain something viscous.
You head towards the door cautiously. Your years of extricating liberation or whatever have taught you that there's no such thing as being too careful. It's like the time you were hired to lift the Staff of Al'Sedendun from the Phantom Pyramid of Rashaka. Now, that place had traps up to your ears - literally, in the case of the infamous Ear-Shear Room on Level 2. You're still not sure who went to the trouble of putting a sign up above the door of the Ear-Shear Room proclaiming its name, but it did make it easier to get out of there with two intact ears.
(And three more non-intact ears that you found preserved in one of the traps, but you figure they don't count.)
Anyway, time to keep moving.
> Bonus scene unlocked!
...Long story short, I get the feeling something's going wrong in Emek. The Miracle Men reported that they captured one intruder, but I think someone else is breaking in.
You're not sure?
I've told you before. Something about those islands keeps me from directly watching. That's why the Miracle Men are there.
Look, I gotta tell ya, those Miracle Dudes are creepy like nothing else.
Isn't it great?
It's somethin', all right.
Anyway, your job will be to get there and find out why this place is attracting visitors all of a sudden. The Miracle Men aren't great for information gathering.
Sure thing, boss. But, uh, I wanted to talk to ya about somethin'. When Celeste showed up, what ya did to me...
Oh, Blue, don't even start. You're mine through and through, and I'll use you like a puppet any time I see fit. Though, that reminds me: your track record recently has been incredibly disappointing. This time, neither of your little friends are involved, so I expect nothing less than perfection, do you understand?
...Yes, boss.
Good. I don't think I need to tell you what'll happen if you don't bring home the metaphorical blastbacon this time. That's all for now. Let me know how it goes.
...(h'oh boy...)
> Head into the next room.
The door slams shut behind you as you enter the next room past the hallway. This room is a lot less grimy and way better lit, but you can't immediately make out what the purpose of it is. A filing cabinet hugs the wall nearest you, and there's someone asleep on a cot over in the corner. Books line the shelves.
Where to start?