RE: Lucidstuck: It's not over!
08-30-2016, 06:15 AM
(08-30-2016, 05:28 AM)Username Wrote: »So, I'm going to recap my deafening strategy for Daesdayne here, so people can read it and improve on it, without it being as messy as the previous thread.
So, Daesdayne has super hearing, right? That means that she's easier to deafen than people. If we can get a really loud noise in her cave, it might deafen her forever. A deaf and blind giant monster is a lot easy to deal with than if she still could hear. We could walk in, steal her soul horde, and walk out. Perhaps we could even take her out, but that might be pushing it.
So, how this would work. A human experiences hearing damage at about 120 db. Permanent deafness occurs at around 190 db. A grenade is about 195 db, point blank. However, due to Daesdayne's super hearing, this should be a much lower number. To be on the safe side though, I still recommend something around 190-200 db.
The main problem is that this is a dream world. However unlikely, Daesdayne could have a deus ex power that protects her ears or something. Because of this, I recommend a time reversing item. Just in case.
Also, please comment improvements! I want this to be the best possible plan.
(I feel so so tired thinking this all out hope you guys all like it I mean I did actual research for this and now I'm rambling)
It's a sound strategy, but we don't know HOW super Daesdyne's hearing is.
If it's... Let's say x4 a normal Human's hearing, we may just be able to lob a nade inside and render her basically useless, although, as you said, Daesdyne may have some Deus-Ex Machina for that exact situation, so bringing time reversal and fear reduction may help a great deal.