RE: Art of Domination Thread 04
08-17-2016, 04:48 AM
(This post was last modified: 08-17-2016, 05:00 AM by Mayu_Zane.)
(08-06-2016, 01:55 AM)Whimbrel Wrote: »Let's start at level 1, and give soldiers who pass level 1 the option of continuing to try and unlock higher level abilities or to stay at level one. Hopefully, if we go one level at a time, it might limit the severity of injury to those who would fail at each level.
With our current, pretty darn risky technique, the highest level a soldier should be allowed to test up to should be level 6. But, I would say that those who pass level 4 should be gently encouraged to stop there, since it's an ability that passes useful benefits to squadmates.
If we discover a safer way to test, we can push for higher levels and higher participation rates.
Feathers: Understood. We will send you a report once the first round of testing is complete, which should be tomorrow.
After giving the order, you promptly get dressed and head to the bridge. Lagan decides to remain in the cabin, telling you that he probably needs to sleep for another entire day after all he’s been through.
At the bridge, you find a different map display setup than you’re used to.
You: What’s all this?
Rainhar: I had a talk with the Cyberwarfare Specialists along with our hacker-boys. The Saramis Alliance Strategic Display (SASD) hasn’t been updated in years and we figured we should start.
You: Without talking to me first?
Rainhar: Well, you can switch to the old display if you want, but hey, check out the new one first before you make a decision! It’s got a lot more info. The green squares with numbers represent how many troops, in thousands, we have in each region and how many known enemy soldiers there are as well. Our troops are in yellow and the opponent’s are in red. The big percentage numbers represent Civilian Approval; the more of that we have, the easier it will be to take control of cities and gather intel.
You: Hm.
Ghulls: Uh, Vora, we also got word that we’ve found the Minister of Finance who was hiding out here in Region 4. He doesn’t respond to anything except his codename ‘Moneybags’, for some dumb reason.
Rainhar: Probably brainwashed, but might as well interrogate him all the same, eh? So, Vora, we got a choice here. We either hit the lighthouse lab, or Pioneer Base. Which one should we go for first?
Ghulls: We have taken control of Falcobeak base, which was abandoned by the enemy. All cities in this region are now firmly under our control.
THE LIGHTHOUSE LAB
Troop strength: 3,000 soldiers (estimated)
Defenses unknown
A mysterious laboratory that is mostly underground, located next to a lighthouse. Intel from surrounding areas indicate that the Lighthouse is a site for weather-control experiments, as the lighthouse has been spotted to be in the middle of a blizzard at random times, localized to JUST the lighthouse. There are also signs of strange creatures seen at the top of the lighthouse at night, described as ‘neon gargoyles’ by the locals.
We can either transport troops by boat or by Skyshadow transport. We also have the option to bombard the lighthouse first.
Combat will mostly take place underground in tight corridors with no vehicular support.
Potential Reward: Weather Control Machine
PIONEER ARMY BASE
Troop strength: 16,000 soldiers // 50 Hovertanks with Anti-air & Anti-armor missile launchers
Defenses: Anti-Artillery Point Defense System, Anti-Air Hypersonic missile system, landmines.
An army base with a hidden research and development lab, Pioneer is fitted with an experimental anti-artillery system that can counter Enderfist strikes by firing solid ammunition at the Darangium shells.
Airstrikes are risky due to its unexpectedly advanced anti-air system. Bombs have a 50% chance of getting through, but even our supersonic aircraft have a 10% chance of not getting hit.
The base is well-defended; it’s surrounded by anti-personnel landmines and has very little cover. Best bet is to go with a vehicular assault, or with long-range sniper fire. You could also begin a siege and try to force them into a desperate attack.
Where do we strike first?
- Attack the Lighthouse Lab
- Demolish the Lighthouse and pour cement on the entrance. Whatever’s in there can rot.
- Assault Pioneer
- Begin a siege on Pioneer (Soldiers will surround the base and hold until the enemy surrenders, strikes, or dies of starvation)
- Don’t attack yet; fortify defenses in already-held areas and wait for the enemy in Region 4 to make a move.
- Spend more time gathering intel. (1 Day)
- Something else.
>_
YOUR CURRENT FORCES