Critique and Advice; the treadmill of adventuring.

Critique and Advice; the treadmill of adventuring.
RE: Critique and Advice; the treadmill of adventuring.
Yeah so I've heard. I guess I'm just a bit of a perfectionist and that I was already worried about a few of those things. Especially the writing, which is incredibly annoying to edit, I'll admit. (Partly why I started a little text adventure to practice because I feel like my writing has gotten lackluster without practice)

I guess I'm just a little worried it isn't turning out how I'd like. But I get that that's sorta the game with this stuff. I know it's fixable in the future but it's hard to ignore the start, yknow?

I think it's time to get the ball rolling then. I'll give it a go and keep going, I suppose.

But I really want to know about nitpicks and errors and other such critiques so I can fix them now rather than let it get worse or go unnoticed.

Edit: Also worried, again, that the 'cutesy adventure' went on too damn long. At what point is misdirection just 'dragging on'. aye. I guess once I start thinking about it I can't stop.

Edit again: it is good advice, though. I think I worry a lot when I shouldn't...
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