SpoilerQuestion about poke-world mechanics that will probably come up: How long does it take a wild fainted pokemon to wake up and what sort of hp would they have then? So lets say we cause a pokemon to faint, so we can't put it in a pokeball, but for some reason we really want it so we drag it around or lock it up and wait for it to wake up, can we lock it in a ball then? Is the rule that once you cause a pokemon to faint it will hate you so much that you'll never be able to catch it?
Just wondering what the mechanics would be for doubling or tripling this captain's catch of corphish.