Salamander Dan's Salamander Slam [it's skyrim]
08-06-2016, 07:32 AM
Salamander Dan's Salamander Slam
I hear these “Let Us Play” things are all the rage these days, so naturally, I’m going to do one of my own! And of course, there’s nothing as “hip” and “with-it” as 5-year-old games everyone has already played. So, here’s Bethesda Softworks’s cult classic, “The Elder Scrolls V: Skyrim”!
Of course, it’d be really boring to just “play Skyrim”. But, I felt like playing it again, so to make it an “interesting” and “fun” experience, I’m gonna be leaving the details up to you guys! All the details. Our goals, our decisions, our arbitrary restrictions, whether or not we’ll completely ignore the plot and become a door-to-door potion salesman… All up to suggestions.
So let’s do this shit.
Before our story begins, of course, we have to create a character! I’ve always thought it was kind of strange how Skyrim only offers you one race option, considering how there are at least four or five out in the world. Then again, I guess they just realized that no one would ever want to play anything but an Argonian, and just removed all the others to simplify things. Makes the menu here kind of extraneous, but I can’t argue with the design decision.
Anyway, here’s our hero, a salamander man wearing a sack of potatoes. Where did he get it? What happened to the potatoes? These, my friend, are questions we may never know the answers to. Now all he needs is a name.
Perfect. And totally unexpected if you didn’t read the title of the thread, or the title headline in this post, or the spoiler at the top. Let’s begin.
A little opening cinematic plays, zooming in on our poor unfortunate hero. What have you gotten yourself into, Salamander Dan?
As an homage to the previous games in the series, Skyrim begins with your character locked in a (surprisingly spacious) prison cell. Why are you there, Salamander Dan? What crimes did you commit? These are questions the game never answers, or indeed, even mentions, so we may sadly never know. Of course, rather unlike previous games, this prison cell may or may not be relevant at all. In a bold move by Bethesda, Skyrim actually lets you decide what your own starting scenario is, then dumps you right in. In the end, it’s your story.
Talking to this magical statue of Mara, the Goddess of Time, gives us a whole lot of options to start our adventure. So tell me, where will Salamander Dan’s journey begin?
I hear these “Let Us Play” things are all the rage these days, so naturally, I’m going to do one of my own! And of course, there’s nothing as “hip” and “with-it” as 5-year-old games everyone has already played. So, here’s Bethesda Softworks’s cult classic, “The Elder Scrolls V: Skyrim”!
Of course, it’d be really boring to just “play Skyrim”. But, I felt like playing it again, so to make it an “interesting” and “fun” experience, I’m gonna be leaving the details up to you guys! All the details. Our goals, our decisions, our arbitrary restrictions, whether or not we’ll completely ignore the plot and become a door-to-door potion salesman… All up to suggestions.
So let’s do this shit.
Before our story begins, of course, we have to create a character! I’ve always thought it was kind of strange how Skyrim only offers you one race option, considering how there are at least four or five out in the world. Then again, I guess they just realized that no one would ever want to play anything but an Argonian, and just removed all the others to simplify things. Makes the menu here kind of extraneous, but I can’t argue with the design decision.
Anyway, here’s our hero, a salamander man wearing a sack of potatoes. Where did he get it? What happened to the potatoes? These, my friend, are questions we may never know the answers to. Now all he needs is a name.
Perfect. And totally unexpected if you didn’t read the title of the thread, or the title headline in this post, or the spoiler at the top. Let’s begin.
A little opening cinematic plays, zooming in on our poor unfortunate hero. What have you gotten yourself into, Salamander Dan?
As an homage to the previous games in the series, Skyrim begins with your character locked in a (surprisingly spacious) prison cell. Why are you there, Salamander Dan? What crimes did you commit? These are questions the game never answers, or indeed, even mentions, so we may sadly never know. Of course, rather unlike previous games, this prison cell may or may not be relevant at all. In a bold move by Bethesda, Skyrim actually lets you decide what your own starting scenario is, then dumps you right in. In the end, it’s your story.
Talking to this magical statue of Mara, the Goddess of Time, gives us a whole lot of options to start our adventure. So tell me, where will Salamander Dan’s journey begin?
OPTIONS: