RE: Lucidstuck: It's not over!
07-17-2016, 04:35 AM
(07-17-2016, 02:35 AM)martialAcademic Wrote: »I think we need to not worry about that, since the deadline is coming in about a day-ish or two. By then it's either "You win!" Or "Game over", and so everyone's gear means nothing.(07-16-2016, 11:57 PM)Fellow Wrote: »I made an outfit for Emily as well today.
I call it the eternal technician set.
(She's wearing shorts under that apron)
And this is the recipe:
The gold shorts are yellow shorts that give a hp bonus. They're not in the set.
The cap with bluetooth is a cap that does pesterchum. The cap comes drawn with a bow on it like in the pic.
By adding a bag to the combination, the shirt with apron gets a pouch on the front that can hold items like a bag.
The nightly knee highs are dark knee highs boots with socks that give a bonus to damage reduction in the dark.
The obsidian glasses are a darker tinted version of Emily's glasses that also give her a bonus to damage reduction in the dark.
The obsidian gloves are black gloves that just give a bit of unconditional damage reduction.
The Ornate Apron set gets a bunch of hp boosts from the belt.
The Eternal Technician set will/has a chance to slow or freeze enemies when they hit the wearer, like being hit by the blade of timeless onslaught would.
In most situations I would go for damage reduction as well, but what about automatic healing instead in Emily's case?
She gets bonuses for taking damage, and having damage reduction would get in the way of that. Not to mention the fact that damage reduction might not work on damage over time abilities like poison.
Automatic healing would act much the same as damage reduction, except it would work on some things that damage reduction would not. On the flip side she still takes all the damage, so if she takes an attack that does more damage than her health she'll still die, but if she had damage reduction she might have survived.
What do you think?
Just my half cents.