RE: [Cosmosdex] Migration: 1 DAYS TILL APPOCALYPSE
07-14-2016, 11:04 PM
Isments
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"What's an Isment?" - Someone who had just seen and had an engaged conversation with an Isment.
2str 8int 3agi 5cha 6end 2luc
Isments tend to be employed throughout a variety of occupations.
On settlements associated with the Ismentian Government,
Isments will tend to do any activity needed unless they are
assigned otherwise or busy with a business they run.
The Ismentian government tends to keep close tabs on how many
Isments exist so that they are the only ones able to fully use
Ismentian spies, assassins, or saboteurs.
As a species they are greatly suited to those jobs
for the reason that they can easily disappear.
Due to their short term ability to survive the depths of space,
they also make good engineers, as they are capable of leaving
the safety of a ship mid-flight for a space walk
(and magnetizing to the hull), and performing maitenance on the
outside of the ship, or even functioning as a gunner by launching scrap
as a living rail-gun.
Likes - Ferrous Instruments (musical or otherwise),
Hands made of ferrous metals,
Being given new hands, Conspiracies, Safety,
Getting others to /believe/, Meeting new people,
The Ascent, Launching objects with their magnetic field
Dislikes - Planets without a magnetic charge
(this causes their natural magnetic field to work harder than normal,
and causes fatigue in most Isments), Conspiracies,
Meeting people who aren't new but the person they are meeting
thinks they have never met said Isment, The Descent,
Skeptics who cannot /believe/
Common Attack Pattern:
Ismentian Military operates on a basis of high intensity hit and run, and long drawn out sabotage operations.
The common Ismentian is likely to carry ferrous poles with a spiked tip, and when the situation becomes necessary, they will rapidly shape a magnetic field around the pole so it is launched at their target like a rail gun's projectile.
Height - During the Descension an Isment is likely to be 4-6 feet tall. Bodies on average are 2-5 feet tall, whereas heads are around 2 feet tall/long. The means a very tall Isment could be 7 feet tall when their head floats, whereas a small Isment during Descension would be only 4 feet tall.
[Magnekinesis][Conspiracy Theorist][Slippery Slope]
Slippery Slope is a controller trait that operates from two scales, Pacifism and Omnicidal. The more violent acts an Isment commits, the more violent they will act in the future, unless they make concentrated effort to stop being violent.
Rarity - Normally Rare
Gods - Isments tend to worship "The Source", which is a source of all plots in the world in some way or form. They believe it is a network of entities that look similar to themselves, but with a singular glowing eye and wings atop their body. They will also worship Eris Godheads, seeing them as "Fonts", or lesser sources of these great machinations of existence.Limbo God worshipping Isments tend to worship The Mirage, The Unknown, The Known, and anything Gime finds fitting
subspecies:
-environmental: if an isment is born on non-heavilymetallic soil, they'll take on characteristics of the soil/environment. Examples nclude molten-shell'd isments, glass isments, mud isments, and more. Isments who have a low body metal content can still have magnekinesis, but it will be at minimum weak enough to where their head will float and they can use metal hands, but not much else.
-spaceborne: formed from two isments dying in space. a survival mechanism will kick in, and the isments will attempt to fuse, forming a child within the molten core of their combined corpse. the reaction that forms the child will keep them safe until a couple days after emerging from "gestation", and the gestation itself will form a natural 'distress signal' to passing ships these isments will be pure black in shell, a bit like vantablack, but with stars shining in the depths of their dark 'skin', and red eyes. Magnekinesis abilities will be the combination of both parent's total ability/aptitude, rather than half of each, or environment based.
Ismentian Ghosts are the same as Isments in that they can randomly teleport. However Ismentian Ghosts don't teleport by choice. It's entirely random when and how they do. All Isments do as ghosts is try to persuade those they meet that the conspiracies that Isment believed in when alive, are real Ismentian Conspiracies tend to range from simple to wild. The simpler/smaller scale the conspiracy is, the more personal and anxiety based it is. Such as the belief that there is a conspiracy plotted by the 14 generics they think are secretly living in their house, that is to just only take the 14th thing of food, whether it's an apple or a potato chip once the 14th becomes apparent, it disappears.
"I bet that kid from kindergarden is behind this too. Oh god I never should have cheated off him in space algebra, now he's slowly undoing my life and they'll kill me five days from now." - An Isment who's laptop bluescreened.
Ismentian conspiracies may be entirely true, or entirely false. They may have no evidence, or high amounts.
Often Isments will alter their daily behavior to fit these conspiracy theories so that they might be able to get in on them.
Special: Isments are forgotten once they are no longer present in a room, or out of sight due to a survival mechanic. Characters must make either a luck check or an intelligence check after seein an Isment.
"What's an Isment?" - Someone who had just seen and had an engaged conversation with an Isment.
2str 8int 3agi 5cha 6end 2luc
Isments tend to be employed throughout a variety of occupations.
On settlements associated with the Ismentian Government,
Isments will tend to do any activity needed unless they are
assigned otherwise or busy with a business they run.
The Ismentian government tends to keep close tabs on how many
Isments exist so that they are the only ones able to fully use
Ismentian spies, assassins, or saboteurs.
As a species they are greatly suited to those jobs
for the reason that they can easily disappear.
Due to their short term ability to survive the depths of space,
they also make good engineers, as they are capable of leaving
the safety of a ship mid-flight for a space walk
(and magnetizing to the hull), and performing maitenance on the
outside of the ship, or even functioning as a gunner by launching scrap
as a living rail-gun.
Likes - Ferrous Instruments (musical or otherwise),
Hands made of ferrous metals,
Being given new hands, Conspiracies, Safety,
Getting others to /believe/, Meeting new people,
The Ascent, Launching objects with their magnetic field
Dislikes - Planets without a magnetic charge
(this causes their natural magnetic field to work harder than normal,
and causes fatigue in most Isments), Conspiracies,
Meeting people who aren't new but the person they are meeting
thinks they have never met said Isment, The Descent,
Skeptics who cannot /believe/
Common Attack Pattern:
Ismentian Military operates on a basis of high intensity hit and run, and long drawn out sabotage operations.
The common Ismentian is likely to carry ferrous poles with a spiked tip, and when the situation becomes necessary, they will rapidly shape a magnetic field around the pole so it is launched at their target like a rail gun's projectile.
Height - During the Descension an Isment is likely to be 4-6 feet tall. Bodies on average are 2-5 feet tall, whereas heads are around 2 feet tall/long. The means a very tall Isment could be 7 feet tall when their head floats, whereas a small Isment during Descension would be only 4 feet tall.
[Magnekinesis][Conspiracy Theorist][Slippery Slope]
Slippery Slope is a controller trait that operates from two scales, Pacifism and Omnicidal. The more violent acts an Isment commits, the more violent they will act in the future, unless they make concentrated effort to stop being violent.
Rarity - Normally Rare
Gods - Isments tend to worship "The Source", which is a source of all plots in the world in some way or form. They believe it is a network of entities that look similar to themselves, but with a singular glowing eye and wings atop their body. They will also worship Eris Godheads, seeing them as "Fonts", or lesser sources of these great machinations of existence.Limbo God worshipping Isments tend to worship The Mirage, The Unknown, The Known, and anything Gime finds fitting
subspecies:
-environmental: if an isment is born on non-heavilymetallic soil, they'll take on characteristics of the soil/environment. Examples nclude molten-shell'd isments, glass isments, mud isments, and more. Isments who have a low body metal content can still have magnekinesis, but it will be at minimum weak enough to where their head will float and they can use metal hands, but not much else.
-spaceborne: formed from two isments dying in space. a survival mechanism will kick in, and the isments will attempt to fuse, forming a child within the molten core of their combined corpse. the reaction that forms the child will keep them safe until a couple days after emerging from "gestation", and the gestation itself will form a natural 'distress signal' to passing ships these isments will be pure black in shell, a bit like vantablack, but with stars shining in the depths of their dark 'skin', and red eyes. Magnekinesis abilities will be the combination of both parent's total ability/aptitude, rather than half of each, or environment based.
Ismentian Ghosts are the same as Isments in that they can randomly teleport. However Ismentian Ghosts don't teleport by choice. It's entirely random when and how they do. All Isments do as ghosts is try to persuade those they meet that the conspiracies that Isment believed in when alive, are real Ismentian Conspiracies tend to range from simple to wild. The simpler/smaller scale the conspiracy is, the more personal and anxiety based it is. Such as the belief that there is a conspiracy plotted by the 14 generics they think are secretly living in their house, that is to just only take the 14th thing of food, whether it's an apple or a potato chip once the 14th becomes apparent, it disappears.
"I bet that kid from kindergarden is behind this too. Oh god I never should have cheated off him in space algebra, now he's slowly undoing my life and they'll kill me five days from now." - An Isment who's laptop bluescreened.
Ismentian conspiracies may be entirely true, or entirely false. They may have no evidence, or high amounts.
Often Isments will alter their daily behavior to fit these conspiracy theories so that they might be able to get in on them.
Special: Isments are forgotten once they are no longer present in a room, or out of sight due to a survival mechanic. Characters must make either a luck check or an intelligence check after seein an Isment.