Critique and Advice; the treadmill of adventuring.

Critique and Advice; the treadmill of adventuring.
RE: Critique and Advice; the treadmill of adventuring.
Thirding on the 'don't put time travel in your adventure'. I included it in my old adventure on a whim (and because I wanted to make a joke), and oh boy did it ever complicate things! It did lead into some interesting scenes, but overall in a story that isn't set in stone from the beginning to the end it causes more trouble than benefit to the author.

Also, everything Dragon Fogel has to say about where to end an update. Always give the readers a meaningful choice to make if you want their input.
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