RE: Lucidstuck: It's not over!
06-15-2016, 02:50 PM
(06-15-2016, 01:41 PM)neferiusNexus Wrote: »(06-15-2016, 11:18 AM)Zephyr Nepres Wrote: »One criticism I have for Lucidstuck is that the Black Creation Stones make the alchemy aspect of Lucidstuck is kinda boring, because we don't really have limits like we did before. It was way more interesting imo when we had to use stuff we got from enemies and use reggie's scarf to steal their items and stuff like that. Wish we could do it like back then.
Hello new Dreamer, welcome to your best nightmare ^^
As always, here is your orientation video, and remember, keep the kids alive!
As-for the BCS fragments, i think it made things easier, sure, but not boring.
And items which enemies drop still have their own, sometives VERY useful, attributes, whereas drawn items have none.
And since dropped items count as Basic Lv0 on the crafting-ladder, then these are potentially VERY useful. (especially since you can only combine items together a total of 7 times before it explodes!)
So we are actually incentivised to kill powerful monsters in this regard, since they may drop useful monsters, making a Pacifist run that much more challenging.
It's also a very compelling morality test, as our actions with Lexii have clearly shown us, self-confidence alone is not enough to stave off the Malice which brews in the back of the mind, and only Friendship and Mercy may redeem us.
TL;DR i fully support IP's choice of portraying morality through game-mechanics.
Zeph isn't new. He's from before you even joined, unless I'm mixing people up. XD