RE: Full Immersion [Archive dump in progress!]
05-26-2016, 02:01 AM
martialAcademic Wrote:>Link: Ponder upon your strengths and weaknesses, then see if there's anything that compliments your strengths while covering your weaknesses. Also, you could see what abilities your allies have and choose some skills that fulfill a role they do not currently have. Besides that, see if there's any abilities that increase growth, those are always good to get early.
Jin looks around for a second or two. "..Did you hear someone say my name a second ago?"
"Nnnope."
Link keeps looking over the tree, tapping a few things and thinking. "Hmm..what all can everyone else in the party do?"
"Well, I know spells from a few different elements like fire, lightning, wind. I can heal a little too. Neyla's skills are random, but she's really strong and her spear has some insane enchantment on it that--"
"Wait, what do you mean 'random'?"
"I mean her skill tree is just a few skill panels with dice symbols under them and when she clicks the dice symbols sometimes the skill above them changes. It doesn't tell her what skill it is other than showing an image, so we have to kinda guess.
"And the other guy in our party so far has a class whose description is basically 'fills whatever role isn't already filled right now.' I think you can pretty much do whatever you want and we'll be fine."
Kevak Wrote:>Link. You're a Kitsune. You must have a racial ability tree somewhere in there. Illusions and Foxfire sound fun? What about eating emotional ambiance or general trickery? Give it a looksie~
The Keino's ears twitch around. "I swear I heard it this time."
"Maybe you're sorta hearing the input? But I'm not hearing them, so that's weird.."
"Huh. Well anyway, do you know how we look at racial powers or anything? Like I want to know if I'm actually a Kitsune Yokai and can do illusion stuff or if I'm actually just a kemonomimi with extra tails."
Auleoris shrugs. "The alien in our party is an elf and he said their ability lets them 'tune' magic so it's weaker or stronger but also costs less or more to cast, so, I guess there are racial abilities at least. But I'm...not really sure how he figured that out. I didn't see anything like that in my stat menu..."
ChrisClark13 Wrote:> I'd look into: some sort of ability that lets you rapid fire arrows, arrows that can change the speed of time around in an aoe, arrows that let you stop a target in time, something to control your own personal time so you can be fast when you need to (probably chains off of the rapid fire ability). something to "loop" your arrows back in time so after they hit things they can be looped back to try and hit things a second time. And then it's back to the basics to look for something that increases the accuracy/damage of your arrows, anything that increases the stats you get per level is good too.
ForestGardener Wrote:How many/much of what can we get?
> Look at the medium- and high-level abilities. Bookmark a small number you want to work towards.
> Do higher levels of arrow recovery automatically retrieve arrows for you? Either way this is a good option.
> Seconding upgrading the time arrows. Is there a void element, and does it involve phasing or deletion or somesuch? Bypassing armor and damage from within is usually more effective. The space arrows sound useful, too. Actually, just look for things, especially skills that combine two or more elements, that enable shenanigans. If there is a skill that lets you arbitrarily apply more than one element to an arrow, that would be very useful if you get multiple elements. On the other hand, the Mimic Mage next to you probably has the variety/versatility front covered.
ideaMaster Wrote:See if there are any healing arrows, shooting someone to make them healthier is always funny and they'll be good against undead enemies.
"Well, now I hear them. Or..whatever sense that is. Did you hear your name that time?"
"No, I didn't hear anything. What are they saying?"
Claire looks vaguely like she's developing a headache. "Uhhh...lots of things. How many skills can you get with your points..uh..bunch of...I think probably you'll just think of all of it anyway, is how it usually works."
"Hmm. Well, I don't have enough to level up Bow Mastery," he says, poking it show how many points it costs. "But I do have enough to get three more first-level elemental skills...or level up arrow recovery, bleh, or one first-level and one second-level.."
He starts quietly browsing through the spells a bit. The second level on the "time" spoke are Backtrack Arrows, which can be pulled backwards in time as long as they're still in the air and can be pulled backwards in time immediately after hitting something exactly once. The way the skills are worded, Time Arrows and Backtrack Arrows are more general powers able to be applied to any arrow that's been fired than properties that the arrows are given upon being fired. The next past that are Timeline Arrows, which can split into multiple copies taken from nearby timelines where the wind or other things affected them slightly differently; its effects are reported to be somewhat apparently random. It looks like the ability to fire arrows that affect the time of what they hit in various ways is still several levels out from that.
The next thing in the 'mundane' list after Double Shot is a Quick Nock, which fires an arrow very quickly after a previously-fired arrow. It can be activated as many times in a row as desired to shoot several arrows in a short period of time, in return for a very rapidly diminishing return on accuracy.
The first tier of 'typical' elements like fire, lightning, ice, and rock basically just make an arrow catch on that thing immediately after it's fired (i.e., be on fire, be wreathed in electricity, be enveloped by very cold air, be surrounded by a shell of rock that makes it hit harder on more surface area but somehow doesn't change its flight path). After that come more complicated things, like the second skill out on the fire tree giving the ability, once per fired arrow, to have the arrow emit a ring of fire outward from the middle of its shaft at any point in the middle of its trajectory, or the second-level lightning skill allowing a sort of "chain lightning" to go out from the arrow's head at a chosen point mid-flight as long as said head has enough metal in it. Adjacent elements (such as fire and lightning) have skills tied between their first-tier ones, and requiring said first-tier onse that produce arrows which are on both things at the same time. The cost of these in-between skills is the same as the regular ones.
The space arrows can teleport exactly once mid-flight to anywhere within about a foot-radius sphere of themselves, keeping their momentum the same (in the 'relative' sort of way that the portals of Portal do), but not inside of any object. Next after that is the ability to amplify (increase or decrease) the gravity of an arrow within a certain range for a few seconds, once per shot.
Jin looks and looks, but there don't seem to be any healing arrows. There are 'holy' arrows, which are imbued with the ability to do greater harm to dark-elemental things like undead and demons, though.
>