Full Immersion [for what it's worth]

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Full Immersion [for what it's worth]
#89
RE: Full Immersion [Archive dump in progress!]
ChrisClark13 Wrote:> Search Magi-tech, Magecannon, and Magic Power Armor separately. Why settle for only a magic bow?
ArcanePenguin Wrote:Classical class types:
> Archer
> Knight
> Rogue

Other:
> Scientist
> Atom
> Accelerator
> Squid (For Argenteus's sake)
> Docter
> Knitting
> Mortar & Pestle

Let's see what those turn up. Might be interesting. Still keeping my vote on Magebow though.
Chaos Watcher Wrote:>Overlord
>Mastermind
>Reality Master
1412 Wrote:Search for dragon, librarian, gambler, and gardener.
Konork Wrote:Search for stand user. Doubt it's in there, or would get chosen if it was, but whatever
martialAcademic Wrote:Also look up "kung-fu Jesus". Because I REALLY want to see what comes up from that.
leolaser22 Wrote:+1 reader. Seconding kung-fu Jesus, and rogue. Also search dragon. Just because.

"Okay, what are some typical classes..."

Archer: 4 results found.

Fighter:
Hope you enjoy taking all of the hits for everyone else, and not having any magic.

Ranger:
Useless in cities and not much better in other cramped spaces.

Mage-bow:
Not as accurate or good at tracking as a Ranger; not as powerful as a proper Mage; slightly worse than both at close range.

Slayer Rogue:
You're nowhere near as good as a Taker Rogue at making a profit, and you still can't take a hit.


"Yeesh, this game has an attitude problem."

Knight: 3 results found.

Knight:
Like a Fighter who can't deal as much damage because he's much too busy wearing heavy armor and being a meat shield.

Paladin:
All the worst parts of a Knight and Cleric in one.

Fighter:
Hope you enjoy taking all of the hits for everyone else, and not having any magic.


Rogue: 6 results found.

Taker Rogue:
When you focus your energy on learning to make a profit, two things happen: (1) you can't take a hit; (2) you're only mildly okay at killing things.

Slayer Rogue:
You're nowhere near as good as a Taker Rogue at making a profit, and you still can't take a hit.

Swashbuckler:
Because picking just guns, swords, or stealth would give you too much focus and make things far too easy.

Entertainer:
Of course you can't be bothered to learn to fight, because a bored ally is an ally without any buffs.

Glamour Mage:
If you're willing to sacrifice battle and utility spells alike for the ability to convince anyone of anything, you really do deserve whatever it is you get.

Lore Caster:
You can only embody each legend briefly, once per week, and its power scales to its fame. It's too bad you don't actually know any legends yet.


"Huh, that's a lot of different interpretations. Just how many classes..can I be a dragon?"

Dragon: 4 results found.

Fire Mage:
No physical ability, weak to water of all things, and prone to burning down things you didn't really want burned down.

Ice Mage:
The thing about ice is that it's more fragile than glass, but not as good at hurting people once it's shattered.

Lightning Mage:
You can't really aim if your allies wear metal; you can't really hit if your enemies are insulated.

Poison Mage:
Let's face it. You take this class, and you are outright guaranteed to run into a bunch of golems or automata or something like that which your magic is useless against.


"How are any of those dragons? Okay..what would happen if I..?"

Squid: 2 results found.

Water Mage:
Good luck making that work out in the inevitable desert trip.

Worldbrink Mage: TAKEN
It's too late now, someone else already took it.


He shrugs. "At least that makes some kind of sense. What about this..?"

Magi-tech: 1 result found.

Gadget Enchanter:
Add magic to unreliable machines, and you get unreliable magic.


Magecannon: 1 result found.

Mage-gunner:
Combining unreliable technology with weak magic doesn't really help all that much.


Magic Power Armor: 2 results found.

Paladin:
All the worst parts of a Knight and Cleric in one.

Armor Enchanter:
You better hope someone else in your party actually uses armor.


"Hmm..let's try.."

Scientist: 3 results found.

Machinist:
Yes, that little steam-driven spider looked very impressive up until the moment where it got stepped on.

Gadgeteer:
Your tools are moderately less effective and only slightly more reliable than those of a Gunner, but considerbly more varied--which means about half of them will never be useful in the least.

Tech Noble:
And you thought those gadgets and constructs were unreliable when you were the one building them!


Doctor: 3 results found

Cleric of ________:
Here's the deal: You have to serve a god. The god you serve determines what abilities you get. Which god it is, is chosen for you personally--and not in a good way. If you don't please your god, you don't get any powers.

Medical Herbalist:
Can't heal as well as a Cleric can, and still isn't very good at fighting.

Paladin:
All the worst parts of a Knight and Cleric in one.


He scratches his head. "I think I'm just gonna keep searching words until I find one that it can't come up with a class for."

Atom: 1 result found.

Periodic Mage:
The king of stupid gimmick "theme" classes. Taking this class will not teach you anything useful about chemistry.


Accelerator: 5 results found.

Entertainer:
Of course you can't be bothered to learn to fight, because a bored ally is an ally without any buffs.

Spirit Enchanter:
Good luck collecting the resources. At least they only work for you, so you don't have to worry about being badgered to make everyone else's swords glow in the dark.

Weapon Enchanter:
Do you really want to be stuck upgrading everyone else's equipment?

Accessory Enchanter:
Trinkets are a lot harder to make useful enchantments for than, say, weapons or armor.

Armor Enchanter:
You better hope someone else in your party actually uses armor.


Knitting: 1 result found.

Civilian:
Literally the most useless class. The only purpose of including this class is to weed out the stupid early on and provide a challenge to those who feel the game is too easy. Also used for several non-combatant NPCs.


Mortar and Pestle: 3 results found.

Crafter:
For those who enjoy spending countless hours combining things with other things and only occasionally creating something useful.

Alchemist:
The results of matter alteration are not predictable in the least.

Medical Herbalist:
Can't heal as well as a Cleric can, and still isn't very good at fighting.


Overlord: 2 results found.

Inspirational Noble:
What good is a prince if there's no army to lead? The answer is none. None at all.

Tech Noble:
And you thought those gadgets and constructs were unreliable when you were the one building them!


Librarian: 2 results found.

Tome Mage:
You hit people with books. It's almost as dumb as it sounds. Almost.

Literamage:
For people who really enjoy the sound of their own voice. And puns. So many puns.


Gardener: 3 results found.

Civilian:
Literally the most useless class. The only purpose of including this class is to weed out the stupid early on and provide a challenge to those who feel the game is too easy. Also used for several non-combatant NPCs.

Nature Mage:
Useless in caves, deadlands, and pretty much anywhere else without enough plants.

Medical Herbalist:
Can't heal as well as a Cleric can, and still isn't very good at fighting.


Mastermind: 2 results found.

Mastermind:
The only class that gained power when efforts were made to rebalance the system. Those changes have since been rolled back. Let's be clear: You can't use magic, you can't really fight, and you gain no charisma.

Psion:
No magic or magic resistance, no particular physical ability, and you spend a lot of time listening to the thoughts of others, which are frequently stupid, useless, or things you really didn't need to know.


"...There is actually a class called 'Mastermind'." He looks at that result for a good few seconds with a bit of a frown on his face. "I was trying to come up with words that should not have classes for them, and I found the exact name of a class. Okay, I give up. What else you got?"

Reality Master: 4 results found.

Dimensional Mage:
You really are just looking to have as many opportunities as possible to screw yourself and your friends over, aren't you?

Rune Mage:
Every spell requires a meticulous drawing that disappears the instant it's cast. If you draw it wrong, either nothing or something bad for you happens. Sleep? Who needs sleep?

Zen Monk:
Really just a Fist Monk who doesn't understand how basic logic works. 'Mu', yourself!

Probability Mage:
By the very definition, results will definitely vary.


Gambler: 4 results found.

Probability Mage:
By the very definition, results will definitely vary.

Utzgarignjer: TAKEN
You probably thought you wouldn't get any results from banging randomly on the keyboard. Well, lucky you then!

Niche: TAKEN
Your skills are completely different from one minute to the next, and you have absolutely no control over these changes or their results.

Swashbuckler:
Because picking just guns, swords, or stealth would give you too much focus and make things far too easy.


"Yeesh, how late did I get in this game anyway? That's, what, three classes already taken by other people now?

"Hm..that's almost everything I can think of. Just..a couple more things.."


Stand User: 3 results found.

Medium:
Only slightly less physically capable and commonly popular than a Necromancer, and Necromancers hate you even more than they do Paladins.

Spirit Caster:
Don't expect to be able to rip souls out of bodies until long after all of your enemies are utterly immune to that sort of thing.

Music Mage:
Needing to "carry a tune to save your life" has never been more literal. Hopefully everyone likes whatever kind of music you like, or you might wake up dead one morning.


"Did they actually know what I was referring to? I get the feeling they just mean that a music mage uses a music stand for a weapon.."

Kung Fu Jesus: 7 results.

Zen Monk:
Really just a Fist Monk who doesn't understand how basic logic works. 'Mu', yourself!

White Monk:
Can't fight as well as a Fist Monk; can't heal as well as a Cleric; can't survive more than a few blows.

Cleric of ________:
Here's the deal: You have to serve a god. The god you serve determines what abilities you get. Which god it is, is chosen for you personally--and not in a good way. If you don't please your god, you don't get any powers.

Paladin:
All the worst parts of a Knight and Cleric in one.

Staff Monk:
Sort of like a more stylized Fighter with a somewhat less deadly, more breakable weapon of choice.

Fist Monk:
Fight with your fists! It's not like weapons were invented for a reason or anything.

Improv Monk:
For those who enjoy wielding tables and torches as weapons. Better keep some silverware handy on long trips.


There is a small 'ping' sound from the screen, and below the search results appears:
Achievement unlocked: Lucky 7--Find a search term with at least 7 results.

"What th--..this game has achievements? Where? I didn't see that on the menu anywhere..d***, now how do I get all of them if I don't even know what they are?"

>

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Messages In This Thread
RE: Full Immersion [Archive dump in progress!] - by Xindaris - 05-26-2016, 12:51 AM
RE: Full Immersion [Alive Again!!!] - by Xindaris - 05-26-2016, 02:05 AM
RE: Full Immersion [Alive Again!!!] - by Xindaris - 06-02-2016, 03:25 PM
RE: Full Immersion [there are two] - by Xindaris - 06-10-2016, 04:34 AM
RE: Full Immersion [I got sloppy] - by Xindaris - 06-29-2016, 06:58 PM