RE: Interactive Fiction Thread
05-24-2016, 02:43 PM
Schazer did I mention how much this discovery has rocked my world?
My world is officially rocked.
I've scrolled through some of these, and gosh dang there is some talent, but I've noticed a distinct lack of eagle-time presence on that list!
This topic closely relates to a discussion that started in the Adventure Critique thread.
It was asking "Which is better, a mirror or a forum adventure?" but I think that question is a subset of two larger questions:
"What ARE forum adventures?" and "Where do we go from here?"
I hope to not derail this topic too much, and these questions mostly likely deserve their own thread, but we're at a point that what we have is a new genera of storytelling. One that is accessible, interactive, community based, and encourages the growth of both authors and readers.
I do not think that it is an accident that both this forum, and the MSPAFA community that stemmed from it are ones where flagrant, over the top moderation were not yet necessary. The main focus for people here wasn't about shouting opinions at each other, each interaction was predicated around building something unique, and that sort of thing can bring people together.
Perhaps that's the best definition for what we have here? Our subset of interactive fiction: Community-built Interactive Fiction. (We need a catchier name, I think. "forum adventure" has a great feel to it, but it doesn't quite describe the scope of what this genera can do.)
Coming back on to the rails here:
Some very fine examples of interactive fiction I'd recommend:
DEVICE 6
80 Days
Device 6 is an iOS app, and does a brilliant job of branching-path scrolling. Instead of going back to click a link, you scroll back through the text, (much of it decoratively typed out). If you have a few bucks, and an apple iphone/ipad, I highly recommend trying it out.
80 Days is branching path storytelling at it's finest. Even at this point the developers have stated that there are stories that only a handful of people have been able to see. Play this game if you want to see an example of what Twine-like stories can become.
So, as the Twine program is new to me, I do have a question. Is there a Twine-or Twine like format that utilizes scrolling instead of html links?
I've mentioned Adobe Slate before as a possible framing for the type of storytelling we have here. (Update: Since I last checked it out, it seems to have changed to Adobe Spark) Does Twine, or a twine-based software offer anything similar?
My world is officially rocked.
I've scrolled through some of these, and gosh dang there is some talent, but I've noticed a distinct lack of eagle-time presence on that list!
Schazer Wrote:Choose-your-own-adventures (and, in a manner of speaking, in-progress forum adventures) are also forms of interactive fiction! Interactive fiction runs the gamut from gamelike arrangements where you need to input the correct sequence to "win" (up to and including game mechanics like stats+inventory management), to essentially-linear stories with branching-but-eventually-rejoining paths.
This topic closely relates to a discussion that started in the Adventure Critique thread.
It was asking "Which is better, a mirror or a forum adventure?" but I think that question is a subset of two larger questions:
"What ARE forum adventures?" and "Where do we go from here?"
I hope to not derail this topic too much, and these questions mostly likely deserve their own thread, but we're at a point that what we have is a new genera of storytelling. One that is accessible, interactive, community based, and encourages the growth of both authors and readers.
I do not think that it is an accident that both this forum, and the MSPAFA community that stemmed from it are ones where flagrant, over the top moderation were not yet necessary. The main focus for people here wasn't about shouting opinions at each other, each interaction was predicated around building something unique, and that sort of thing can bring people together.
Perhaps that's the best definition for what we have here? Our subset of interactive fiction: Community-built Interactive Fiction. (We need a catchier name, I think. "forum adventure" has a great feel to it, but it doesn't quite describe the scope of what this genera can do.)
Coming back on to the rails here:
Some very fine examples of interactive fiction I'd recommend:
DEVICE 6
80 Days
Device 6 is an iOS app, and does a brilliant job of branching-path scrolling. Instead of going back to click a link, you scroll back through the text, (much of it decoratively typed out). If you have a few bucks, and an apple iphone/ipad, I highly recommend trying it out.
80 Days is branching path storytelling at it's finest. Even at this point the developers have stated that there are stories that only a handful of people have been able to see. Play this game if you want to see an example of what Twine-like stories can become.
So, as the Twine program is new to me, I do have a question. Is there a Twine-or Twine like format that utilizes scrolling instead of html links?
I've mentioned Adobe Slate before as a possible framing for the type of storytelling we have here. (Update: Since I last checked it out, it seems to have changed to Adobe Spark) Does Twine, or a twine-based software offer anything similar?