RE: Full Immersion [Archive dump in progress!]
05-23-2016, 02:50 AM
martialAcademic Wrote:>Look for something that will either help you survive a bigger hit or boost your spell casting abilities. If you can survive stronger hits you can copy them and have access to stronger spells as well as more survivability, and a boost to your casting abilities just straight up powers up your spells.
>Try talking with the man about the current state of affairs for both the local area and the shop. Also ask him if you can have a hug. Hugs are still nice.
Honestly, I think having a higher defense would be more beneficial for a mimic mage than anything else, assuming there's a sort of balance between stats. More defense means she can survive bigger hits and copy them, whereas a power boost just gives her stronger copied abilities. Best case would be to have both if they don't conflict, or to swap them out between defense when training and power when attacking.
1412 Wrote:Look for a Badger Launcher.
AKA a bag that shoots badgers when you open it.
Argenteus Wrote:> Look for an item with an enchantment designed for drilling through any material as quickly as possible.
The Froggy Ninja Wrote:We must continue the investigation! Ask if the green fellow is a better artist and knows what she looks like.
ChrisClark13 Wrote:A Ring or Amulet of Prestidigitation.
You can use it to clean things! Very very important for the adventurer on the go. (Not to mention you won't need toilet paper.)
Also, flavor things.
All in all, a very handy minor magical item.
I don't think it's smart to ask him about out-of-setting things in front of a shopkeeper..I'll see if our alien friend can draw what she looks like once we leave, okay?
Auleoris begins by looking around the shelves of objects, and quickly realizes none of them are labeled. "Um..why aren't these labeled with their effects or something?"
After reading whatever's on the counter, the man responds, "Well..it just turned out to be too much of a logistical issue. We buy from lots of different people and couldn't get them to label their things, we don't have enough workers to label our current inventory in any reasonable amount of time..." He pauses, placing his hands down on the table for a second or two, and then picks them up and starts again. "Sorry, hands getting tired."
"Well, that's fine I guess, as long as you can tell us what something is..or where to find something if it's here."
"Oh, certainly! Instead of labeling there's an enchantment on the building that I can use to store and retrieve the information on the enchanted items."
"Okay, cool. Do you..have anything that resists magic slightly?"
"How do you mean? You want something to deflect projectile magic or such?"
"Not quite..See, I can learn spells by being hit with them, but it'd be nice if they didn't always have to hit quite so hard..and I'd still learn the full-power version."
"Ah, that is impressive! But let me see..third shelf that way," he says, pointing, "there is a bead necklace with a black magatama charm. It actually stores about a fifteenth of the energy from spells that hit you, and the energy lost doesn't make it to you. It turns more white the more energy it has, and the best part is that you can release the stored energy into yourself by...putting the charm into your mouth for a couple of seconds."
She goes and finds the necklace in question, then picks it up and takes it to the counter, putting it down. "This is priced at..a hundred coins. Pretty good, really, a lot of magic dampening things are either much more expensive or quite fragile because they try to resist incoming magic using outgoing magic, but this isn't either of those because it uses a more clever method."
The winged woman nods. "I'm gonna look around some more, but I want to keep this in mind, all right?"
"Certainly."
Next, she looks around for anything drill-like. "So..we're not really from around here. What's the news lately?"
"...There isn't much news. Things have been pretty peaceful around here for a while. It was a good twenty generations back our people decided to stop being recluses and open up peacefully to the outside world. And when a king over in that city-state to the east declared us to be in his dominion, our leader went and arranged a nice deal with him. Their army protects us and they generally advertise our town to travelers coming into the kingdom as a good place to see..and in return we just pay a few taxes. Some folks complain about the taxes, but for what they pay for..they're not too bad."
He takes a break for a few seconds, probably resting his hands again. Auleoris picks up a couple of knives and, at last, a hand-cranked drill. "I guess we ought to consider ourselves lucky, that city-state had a usurping lately. Kind of an odd peaceful one...but anyway, the new management approves of the old agreement and only contacted our leaders to make sure they were still fine with it as it is, since it hadn't been altered for a while. And they were, far as I know."
"Can you tell me what these are?"
"Hm.." He points to a big, sharp-looking knife, which looks like a cooking sort of knife. "This knife only cuts food and not flesh...or rather, it's a sharp knife that behaves like a very dull knife if it is applied to a living creature. Great for cooking purposes. Just twenty two coins."
Next he points to the other knife, a nasty-looking stabbing dagger. "That's a trick dagger. It acts normally unless it was just thrown into the air, in which case it behaves like it's made of cloth for the purposes of hitting things..I mean, it still has the normal weight while moving through the air, but on landing it is like cloth. Good for practicing juggling and other such circus tricks. Fifteen coin. And this.."
He picks up the drill. "This drill has a couple of enchantments. First, it's made of steel, but it's enchanted to behave like a much harder material toward things you drill with it; second, if you crank it backwards like so.." He turns the crank the opposite direction, and the drill's bit doesn't seem to move. Then he taps three times rapidly on the back end, and drill moves rapidly as many revolutions as the backwards cranking. "It stores up drilling, in a way. I think the idea was to have a lightweight, easy-to-make enchantment for escape artists. The hardness enchantment still took a bit of work, so this thing is thirty five."
"Thanks." Aureolis nods and pushes the three items off to the same side of the counter as the necklace. "It's a bit strange, but you wouldn't happen to have a badger launcher, would you?"
"A..what?"
"I mean like a bag that..shoots..you know what, this is stupid, never mind. Do you have any..rings of prestidigitation?"
"I'm not sure what you mean."
"Like..a thing that can clean things, and flavor things..uhm..and make it slightly cooler or hotter in a small area."
He looks thoughtful for a few seconds. "We don't have anything like that. Sounds too complex to have all those functions, and none of them seem particularly useful. I imagine something like that would only come from an apprentice just learning to stack enchantments on a single item."
"Yeah..that makes sense." She looks around. "Hey, Anansi, you still here?"
"Yes." The green-skinned elf comes around from behind one of the shelves, carrying what looks like a clear marble. "Does this produce a light?"
The man behind the counter nods. "Good eye, sir. You shake it around and let go, and it'll float around your head glowing for up to three hours, bright enough to see a couple feet ahead. You just grab it again to shut it off, and it regains power from sunlight. It's only twelve coins, too!"
He nods, placing on the counter on the opposite side from Auleoris' pile. "I believe we have between us one hundred forty seven coin. I would very like to have this light producer."
>