RE: Full Immersion [Archive dump in progress!]
05-18-2016, 02:01 AM
Peregrinate Wrote:>Search 'Worldbrink Mage'
Actually, do we get to choose Jacob's class? I don't recall if he already has one. Because if we do, scratch that command and set the Worldbrink Mage class for him instead. Obviously introducing this guy to the eldritch is the best idea. :msap:
I will give someone this horribly broken class if it's the last thing I do, darn it.
Actually, maybe we should try some classes that we haven't seen yet for Neyla. Or, well, "classes".
>Search 'pirate'.
>Search 'biology'.
If we're sticking to classes that we've already seen, Fist Monk or Beastmaster could be fun.
The Froggy Ninja Wrote:Well this man/goat's religion seems fascinating we should help. Search Chaos, Change, and Worldbrink Mage.
1412 Wrote:Physics!
Time lord!
Esper!
Utzgarignjer!
Curris Wrote:Animal Tamer. Neyla seems very worldly, passive, and prone to compelling things to work for her.
Bakumaster Wrote:>Noun Verber
Billybob-Mario Wrote:Nuke!
On an impulse quite inexplicable to her, Neyla tries searching first for a couple of things related to her new.."friend"'s religious interests.
Change: 3 results found.
Niche: TAKEN
Your skills are completely different from one minute to the next, and you have absolutely no control over these changes or their results.
Shapeshifter:
I hope you enjoy being the 'team pet'.
Polymorphic Mage:
Obviously, most enemies are highly resistant or outright immune to being turned into rodents. Surely it's worth a try the fifty-thousandth time, though!
She pauses, looking at the bold red "TAKEN" tag, and tries tapping that particular class in an effort to find more information. Instead the screen informs her:
This class is taken. Your session is set to OCOP mode, as opposed to FFA or AC, so you cannot take this class until and unless the one who has currently taken it dies.
With that, the orc shrugs to herself and moves on to the next thing she had planned to search.
Chaos: 3 results found.
Chaos Mage:
I hope the slight boost in power and versatility over normal mages is worth having your spells backfire randomly and upredictably.
Probability Mage:
By the very definition, results will definitely vary.
Utzgarignjer:
You probably thought you wouldn't get any results from banging randomly on the keyboard. Well, lucky you then!
The number of results flickers between 3 and 4 for the first couple of seconds, with the last result being 'W◦rldbr◬nk M▲g▤' but no description appearing for it before it flickers out of visibility again and the number settles on a 3. Neyla frowns at this and, after a quick look at the class descriptions that didn't mysteriously disappear, tries typing in that other class's name manually, guessing what the glitched out symbols were actually supposed to be.
Predictably, her screen starts flickering and warping randomly as the result is displayed...but the letters for this particular search remain stable, despite the rest of the usual graphical glitching.
Worldbrink Mage: 1 result found.
Worldbrink Mage:
There are positive ways to "break" a game, but this isn't one of them.
After a moment of consideration, Neyla exits that search, moving on to a few other ideas she has.
Pirate: 4 results found.
Swashbuckler:
Because picking just guns, swords, or stealth would give you too much focus and make things far too easy.
Fighter:
Hope you enjoy taking all of the hits for everyone else, and not having any magic.
Gunner:
For those who enjoy obsessively maintaining their equipment, only for it to still fail at a critical moment.
Taker Rogue:
When you focus your energy on learning to make a profit, two things happen: (1) you can't take a hit; (2) you're only mildly okay at killing things.
Biology: 5 results found.
Poison Mage:
Let's face it. You take this class, and you are outright guaranteed to run into a bunch of golems or automata or something like that which your magic is useless against.
Nature Mage:
Useless in caves, deadlands, and pretty much anywhere else without enough plants.
Shapeshifter:
I hope you enjoy being the 'team pet'.
Medical Herbalist:
Can't heal as well as a Cleric can, and still isn't very good at fighting.
Necromancer:
Everyone hates you. No, really. Everyone. And physically you are almost as weak as an Astral Mage.
Monk: 5 results found.
Fist Monk:
Fight with your fists! It's not like weapons were invented for a reason or anything.
Staff Monk:
Sort of like a more stylized Fighter with a somewhat less deadly, more breakable weapon of choice.
Improv Monk:
For those who enjoy wielding tables and torches as weapons. Better keep some silverware handy on long trips.
White Monk:
Can't fight as well as a Fist Monk; can't heal as well as a Cleric; can't survive more than a few blows.
Zen Monk:
Really just a Fist Monk who doesn't understand how basic logic works. 'Mu', yourself!
Beastmaster: 2 results found.
Beastmaster:
It's fun having other creatures do all the work for you until they're all gone and you have no idea how to fend for yourself alone.
Animalist:
Learn all your skills from the animals. You know, the same creatures people kill and eat every day?
Physics: 3 results found.
Fighter:
Hope you enjoy taking all of the hits for everyone else, and not having any magic.
Sound Mage:
It takes a while before you can do any more than annoy and deafen your enemies.
Gravity Mage:
Yet another power that sounds awesome, but starts weak and has a large number of enemies resistant to its non-weak applications.
Time lord: 3 results found.
Dimensional Mage:
You really are just looking to have as many opportunities as possible to screw yourself and your friends over, aren't you?
Inspirational Noble:
What good is a prince if there's no army to lead? The answer is none. None at all.
Diplomatic Noble:
Useless in battle. Need I say more?
Esper: 3 results found.
Psion:
No magic or magic resistance, no particular physical ability, and you spend a lot of time listening to the thoughts of others, which are frequently stupid, useless, or things you really didn't need to know.
Psychic:
Due to technological limitations, your predicting something happening in the future hardcodes its happening into the future.
Medium:
Only slightly less physically capable and commonly popular than a Necromancer, and Necromancers hate you even more than they do Paladins.
Right after the results appear, a bold red "TAKEN" like the one that showed up for the Niche class briefly flashes into view after "Psion:" and then disappears again. This causes the orc to pause her continuous string of searches long enough to touch the "Psion" choice in an effort to find more information. Instead, the usual confirmation dialogue appears, which she exits out of for now.
Noun Verber: You're not even trying, are you? No results for you.
She frowns, shrugs, and then tries one last search.
Nuke: 3 results found.
Fire Mage:
No physical ability, weak to water of all things, and prone to burning down things you didn't really want burned down.
Demolitionist:
I hope you're not terribly fond of having all of your extremities.
Periodic Mage:
The king of stupid gimmick "theme" classes. Taking this class will not teach you anything useful about chemistry.
The orc goes back over all the searches then, briefly looking up at one point to see that Jacob has detached all of the sign's wooden arrows with the names of cities on them and now has them floating around his head, presumably by way of magic. She looks back down after that, deciding to deal or not deal with whatever it is he's doing after deciding on a Class to take.
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