Critique and Advice; the treadmill of adventuring.

Critique and Advice; the treadmill of adventuring.
#86
RE: Critique and Advice; the treadmill of adventuring.
Yes, Schaz! That's entirely true.

And that's true also, that there's not any danger yet. I actually asked in the topic if "we should be a pacifist or not" as more of a way to decide if I should bother thinking up a fighting system at that point; I could have been more upfront about that, but the point is, I can't find a reason to fight anything yet without us walking into the wilderness.

The game (if it ever exists, hopefully) will have combat and conflict, though, it is more about exploring than "fixing", I think. The setting in general is more about dealing with what you've been dealt than it is about stopping an all-powerful evil, or anything like that, so I'm going in the same direction with this adventure, and since this is a worldbuilding exercise, I'm hoping to have us explore the cities more than the ruins... since the cities need to be built, too. That's not ruling out any dungeon exploration in the future, though!

i think there was another point i was going to make but i kinda forgot, but basically what i'm realizing from this critique is that I really need to think of something exciting for us to do when we get to Bonsai. I can't be relying on you guys to give our protag something to do, even if you're the ones giving them commands.

to be clear: thank you so much, that was p. helpful!
hahaha i wasted my time on all of you for 8 years.
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