RE: The Search for Santinal
06-20-2012, 10:51 PM
(This post was last modified: 06-20-2012, 11:08 PM by Woffles.)
Name: Prince Dorogan Marshall III of the Red Stone of Orzy, duke of Orzy of Santinal
Race: Salamander
Gender: Prince
Text Color: ROYAUME DE SANTINAL
Biography: The Marshall Orb was known to be an orb of faith, an object that, were you to entrust your life with it, it would save you but definitely take its sweet time doing so. Allegedly, this was a test of your courage, and of your trust in the object. Dorogan has always cherished the dragon orb his father had given to him, he had learned the hard way to listen to good advice. Orbs of faith were generally either fortune-cookie level wellwishes or distressingly vague advice, so to say the least, he was surprised to see his orb broadcast a very, very clear message to him.
YOU ARE THE LOST KING OF SANTINAL. CLAIM YOUR RIGHTFUL THRONE.
When Dorogan Marshall III actually claimed the throne of the lost city of Santinal, the plebians' reactions were divided between confusion and laughter. It had been too long since anyone had heard the name refer to a kingdom, not to a place adventurers go to die for anyone to even consider that the royal bloodline of Santinal had continued through the ages, let alone that the heir would reclaim his throne centuries later.
Needless to say that with such a support Dorogan's search for his country has been a fruitless one, partially because of Dorogan's inherent impatience. He saw the people he met as ways to discover more about the legend of Santinal, not thinking anything of simply leaving someone behind in the wilderness when they proved of no use to his quest. The places he went to were just "not Santinal" or "close to Santinal" and even the inns he stayed at only accepted him as a customer reluctantly, if only after throwing a tantrum at their door for twenty minutes straight.
When he had lost the last of his vassals' trust, and he had been entirely abandoned on grounds of being, essentially, an insufferable person, Dorogan fiured it was about high time for a drink.
Description: Salamanders are a race of large, humanoid reptiles with a pale red skin, with spikes arcing over their backs and eyes glowing like coals. Their strong affinity with fire, by living close to hot, volcanically active areas and the noblemen having their draconian nature only amplified by carrying around large orb through which to channel magic. They are adept mages, but don't really excel in physical combat much. Their scales are remarkably thin, dressing in heavy armor isn't their invitation to a swordfight but a necessity because one stray arrow could send them bleeding for hours. If you can find a commendable Salamander eager to join you on your quest, you make an ally who rends enemies asunder as long as you protect him.
If you meet Dorogan, you make for a slave who gets to carry around his items and kill his foes.
It's not that Dorogan is not a good mage. He is incredible, a magical prowess rarely matched even amongst his kin. He has killer survival instincts, a great sense of footing in battle and a keen tactical mind. What he lacks in punch he makes up for by knowing exactly when and where and how to punch to do the most harm. The only issue is that, as prince of Santinal, Dorogan refuses to do absolutely any work whatsoever unless his life would depend on it. When confronted with a puzzle, he will only start looking for a solution when he grows bored with the incompetence of others. When in battle, he will purely defend unless seriously provoked otherwise. The only thing he reluctantly carries is his own sword on his belt.
It's a good thing he is so frail, else people aren't sure he would even be bothered to wear clothes.
Dorogan is dressed as royally as he considers himself. His tabard, encrested with the family blazon and overcoat with the same are standard issue, and wearing a gold armor over it is not by any means rare, though maybe a bit poffish. Dorogan however insists on wearing a red fur cloak over all of this, which is just a fire hazard waiting for the right time to strike, and a crown instead of a helmet, where his head is probably the one body part that most needs the protection.
But his orb of faith knows the way to Santinal, though it might not always be as unambiguous about it, so as insufferable as the young man may be, he might be anyone's best bet at finding the undiscovered city. Someone may ask Dorogan along because Salamanders make great squad members, but they will be sorely disapponted. But were they to put up with him, they might just be pleasantly surprised.
Race: Salamander
Gender: Prince
Text Color: ROYAUME DE SANTINAL
Biography: The Marshall Orb was known to be an orb of faith, an object that, were you to entrust your life with it, it would save you but definitely take its sweet time doing so. Allegedly, this was a test of your courage, and of your trust in the object. Dorogan has always cherished the dragon orb his father had given to him, he had learned the hard way to listen to good advice. Orbs of faith were generally either fortune-cookie level wellwishes or distressingly vague advice, so to say the least, he was surprised to see his orb broadcast a very, very clear message to him.
YOU ARE THE LOST KING OF SANTINAL. CLAIM YOUR RIGHTFUL THRONE.
When Dorogan Marshall III actually claimed the throne of the lost city of Santinal, the plebians' reactions were divided between confusion and laughter. It had been too long since anyone had heard the name refer to a kingdom, not to a place adventurers go to die for anyone to even consider that the royal bloodline of Santinal had continued through the ages, let alone that the heir would reclaim his throne centuries later.
Needless to say that with such a support Dorogan's search for his country has been a fruitless one, partially because of Dorogan's inherent impatience. He saw the people he met as ways to discover more about the legend of Santinal, not thinking anything of simply leaving someone behind in the wilderness when they proved of no use to his quest. The places he went to were just "not Santinal" or "close to Santinal" and even the inns he stayed at only accepted him as a customer reluctantly, if only after throwing a tantrum at their door for twenty minutes straight.
When he had lost the last of his vassals' trust, and he had been entirely abandoned on grounds of being, essentially, an insufferable person, Dorogan fiured it was about high time for a drink.
Description: Salamanders are a race of large, humanoid reptiles with a pale red skin, with spikes arcing over their backs and eyes glowing like coals. Their strong affinity with fire, by living close to hot, volcanically active areas and the noblemen having their draconian nature only amplified by carrying around large orb through which to channel magic. They are adept mages, but don't really excel in physical combat much. Their scales are remarkably thin, dressing in heavy armor isn't their invitation to a swordfight but a necessity because one stray arrow could send them bleeding for hours. If you can find a commendable Salamander eager to join you on your quest, you make an ally who rends enemies asunder as long as you protect him.
If you meet Dorogan, you make for a slave who gets to carry around his items and kill his foes.
It's not that Dorogan is not a good mage. He is incredible, a magical prowess rarely matched even amongst his kin. He has killer survival instincts, a great sense of footing in battle and a keen tactical mind. What he lacks in punch he makes up for by knowing exactly when and where and how to punch to do the most harm. The only issue is that, as prince of Santinal, Dorogan refuses to do absolutely any work whatsoever unless his life would depend on it. When confronted with a puzzle, he will only start looking for a solution when he grows bored with the incompetence of others. When in battle, he will purely defend unless seriously provoked otherwise. The only thing he reluctantly carries is his own sword on his belt.
It's a good thing he is so frail, else people aren't sure he would even be bothered to wear clothes.
Dorogan is dressed as royally as he considers himself. His tabard, encrested with the family blazon and overcoat with the same are standard issue, and wearing a gold armor over it is not by any means rare, though maybe a bit poffish. Dorogan however insists on wearing a red fur cloak over all of this, which is just a fire hazard waiting for the right time to strike, and a crown instead of a helmet, where his head is probably the one body part that most needs the protection.
But his orb of faith knows the way to Santinal, though it might not always be as unambiguous about it, so as insufferable as the young man may be, he might be anyone's best bet at finding the undiscovered city. Someone may ask Dorogan along because Salamanders make great squad members, but they will be sorely disapponted. But were they to put up with him, they might just be pleasantly surprised.
quidquid Latine dictum sit altum videtur.