RE: Noise Lights: A Text Adventure- Now where were we?
05-12-2016, 03:02 AM
(This post was last modified: 12-23-2016, 09:56 PM by typeandkey.)
Quote:> Step backwards to reopen the door.
After you fall flat on your back, you immediately begin shuffling your feet. Moving your legs, you position both of your feet flat on the ground. You start pushing yourself towards the door from which you entered. You can feel the wood grain as well as layers of dust and dirt against your back as you scoot along. When the top of your head makes contact with the door, you continue pushing yourself against it. Unfortunately, pushing yourself against the door while lying on your back does not open it. After a few more moments of attempting to open the door in this manner you finally stand up.
You grab the doorknob and turn it to find the door opens just as easily as it did before. Peeking outside you see that while there are still trace amounts of light, the treetops are blocking most of it. The sounds of the forest are changing from birdsong to crickets and the echoing cry of an owl. When you step back inside the door slams shut on you again. You feel around the door and discover the cause. It’s one of those spring-loaded door-stoppers meant to automatically close doors in order to prevent careless guests and homesteaders from leaving it open lest they and their kin be whisked away by boogeymen and screech owls.
Even if you hold the door open there’s not enough light to allow you to see much inside the shack. The best you can make out are two windows, one to the left and right of the door each. You hear a lingering noise above you, a faint tapping sound. Like something light gently tapping against fragile glass. Perhaps something moved as a result of a breeze when you opened the door, or when you barreled headlong into that solid object like a bull in a china shop.
Quote:> Carefully open the door and step out, hoping to get enough light to see what's moving.
Slowly and with great care, you once again open the door. Millimeter by millimeter you pull the door inwards, every quiet and lowly scrape or creek echoes in your mind as if the very core of the earth was tearing opening to swallow the world above. With the care and precision of a neurosurgeon infused with the life’s blood of an astrophysicist, you finally prop the door open. The door will close automatically thanks to the spring device, so you hold it open with your foot.
The last bows of the sun snaking through the clouds and trees only provide so much light. It’s nearly completely dark outside. What little illumination there is doesn’t venture much farther than the door’s threshold. Even if it was the middle of the day, you’re not sure if the outside light would be that much help. The no doubt cyclopean size of the shack’s interior most likely exceeds what probability will allow to be illuminated. How far can a flashlight reach at the bottom of the ocean? Not very. It occurs to you that since the shack is so dramatically larger on the inside, exploring it might become an issue. The Noise Lights only told you to explore the shack, they never mentioned how. Your eye suddenly catches something glinting above. It seems to be moving in sync with the light tapping sound.
Quote:> Of course it wasn't nothing. And don't be silly. Owls aren't strong enough to carry a person off.
That depends entirely on what kind of owl. You remember one nature show that got cancelled because members of the film crew kept getting carried off by owls, eagles, and humming birds.
The noise is obviously something rather than nothing, confirmed now by the fact that you are looking at what appears to be making it. After a few tentative steps forward into the dark you reach for the swaying glinting thing. You hand grabs something small, thin, and light. It feels like a metal bottle cap with a hole punched through it tied to a string. It doesn’t feel very taught. It actually has a lot of give, what should you do with it?
Player Statistics: