RE: Circle of Life
06-20-2012, 01:18 AM
(This post was last modified: 06-20-2012, 08:40 AM by Pick Yer Poison.)
After a number of very fun behind-the-scenes coding that you will probably never see but that I am still very happy with, Build 2.0 is completed!
Changelog:
Changelog:
- Added alphanumeric genes.
- Added toggle genes (a single gene that provides a set of 6 yes/no values).
- Added prey preferences. Creatures will only attack critters that fit ALL of their preferences. (If two preferences are mutually exclusive, only one must be met.)
- Added a gene to control how hungry a critter must be before it decides to look for food.
- Added the food tank. When the food tank is empty, food pellets will not spawn.
- Plants now start at 20% health and heal up to full health over the course of their lifetime.
- Fixed a bug where, instead of combining the genes of both parents, the breeding process would return an exact copy of one parent's genes.
![[Image: zjQ0y.gif]](https://i.imgur.com/zjQ0y.gif)
![[Image: vcGGy.gif]](https://i.imgur.com/vcGGy.gif)