Critique and Advice; the treadmill of adventuring.

Critique and Advice; the treadmill of adventuring.
#39
RE: Critique and Advice; the treadmill of adventuring.
I have a bit of basic forum adventure advice that I think could apply to generally most forms of storytelling stuff:

Self inserts are terrible and don't ever do them, even as a joke. Because people will get confused and think you are probably some kind of legit egomaniac or something. If you're going to make characters based off your close pals, don't make them into like supreme deities either or do some other kind of kiss-arsey thing. Maybe ask them first if you're really dead set on it.
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