Critique and Advice; the treadmill of adventuring.

Critique and Advice; the treadmill of adventuring.
#7
RE: Critique and Advice; the treadmill of adventuring.
I don't think the adventure needs to be redrawn - yet.

One of the things I really enjoy about this adventure format is that you get to clearly see how the artist had made strides in their work. They've developed and adapted, tried new styles and have found things that work for them!

The time for redrawing comes about when you want to switch mediums. We made an anthology of adventures to publish, that is the point where edits and corrections come in. If you're wanting to flush out a portfolio, then redrawing things (just like rewriting) begins to take precedence.

But not before then.

What I suggest is to start playing around with styles on your updates, appreciate the flaws in older versions and accept that you'll have flaws in newer panels too. Make new and different flaws, though! Mistakes can make things exciting.

I don't have a lot of art experience, but I think it is like listening to your own voice. It can be cringe inducing at times, but when you realize that the flaws jump out at you more than anyone else (I didn't think those panels needed work) and don't let the flaws overshadow the positives, then you can really start to appreciate what you have, and have fun with it!

For future, great haven updates though, I'll say it again, that my favorite panels have been the ones that show just how small the protagonist is. I would suggest more shots from other characrer's persepctives sprinkled in to contrast the typical, protagonist persepctive. For me, the times I felt the most nervous for the character wasn't when he was starving, or, threatened or at knifepoint, but when the art revealed how physically powerless he is compared to everyone else. In those moments, I caught a glimpse of feeling like a lost child. It makes sense that e would be afraid, would cling to a mothering character, that his race is despised for theiving because that is what you do when you feel powerless Ina world around you.

Not only that, but it makes the moments where he releases great power all the more impressive and rewarding. For a flash, we as readers regain a feeling of security. Those are the times when the art can make a small character look BIG.

So, there's some of my thoughts on that. Again, the only way you can really play around with it is by going forward. Wait for the movie pitch before redoing your older frames.

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