Critique and Advice; the treadmill of adventuring.

Critique and Advice; the treadmill of adventuring.
#3
RE: Critique and Advice; the treadmill of adventuring.
Generally its best to ignore the temptation to redo or reboot creative projects, because it stalls their progress soooo much. /current comic in it's third incarnation


If you're going to do it then set out a schedule so updating is still viable? I mean you have no obligation to update but from experience i know that its very easy to fall into the trap of remaking the same scene over and over because its never good enough.
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