RE: Learning at game making in Java
06-14-2012, 04:03 AM
Hey! You've come to the right place- i think.
it's probably not the best idea to have your first post include: "hey download and run these executable files" I'm sure they're probably fine, but this is just our first meeting and I'm not sure I'm ready to put your software in my hard disk *wink*.
Maybe you could share some screenshots of what you've made so far? It could help us give suggestions on what kind of game might be suited to that layout.
A few suggestions based off what you've said though:
> Maybe a murder mystery, where one of a group of party guests is the killer and you out them through a series of dialogue options and item retrievals. This could be good for working with branching story patterns.
> While notoriously frustrating, an "ESCAPE THE ROOM" themed game is short, and potentially creative way to work on putting puzzles in your games
> If you prefer a top-down viewpoint, maybe try a basic flight shooter. With a plane that shoots bullets that go TATTATTAT and approaching enemies that ZOOOM and then FWSHBOOM when bullets it them and BWLIP when the power ups hit you. probably a fun way to play with more chaotic collision detection.
Also, I was pretty sure that Game Maker had a free version. Meghs has managed to make some pretty neat things on there. It may be more natural than java.
One piece of advice I can give is don't limit yourself to just the language you're learning in school. The basics of programming languages (especially object oriented ones) tend to remain consistent from language to language, and it isn't too difficult to move from one to the next once you're aware of the minor differences.
it's probably not the best idea to have your first post include: "hey download and run these executable files" I'm sure they're probably fine, but this is just our first meeting and I'm not sure I'm ready to put your software in my hard disk *wink*.
Maybe you could share some screenshots of what you've made so far? It could help us give suggestions on what kind of game might be suited to that layout.
A few suggestions based off what you've said though:
> Maybe a murder mystery, where one of a group of party guests is the killer and you out them through a series of dialogue options and item retrievals. This could be good for working with branching story patterns.
> While notoriously frustrating, an "ESCAPE THE ROOM" themed game is short, and potentially creative way to work on putting puzzles in your games
> If you prefer a top-down viewpoint, maybe try a basic flight shooter. With a plane that shoots bullets that go TATTATTAT and approaching enemies that ZOOOM and then FWSHBOOM when bullets it them and BWLIP when the power ups hit you. probably a fun way to play with more chaotic collision detection.
Also, I was pretty sure that Game Maker had a free version. Meghs has managed to make some pretty neat things on there. It may be more natural than java.
One piece of advice I can give is don't limit yourself to just the language you're learning in school. The basics of programming languages (especially object oriented ones) tend to remain consistent from language to language, and it isn't too difficult to move from one to the next once you're aware of the minor differences.