Re: The Adventurer's Battle
08-04-2011, 07:39 AM
This profile is short due to the subject matter.
Name: The Prison Express
Gender: Multiple genders sometimes on board. Seriously weighted towards men.
Color: Train brown
Race: Train/Prison
Adventure of origin: Prison Express
Weapons/Abilities: Is an entire train. Contains convicts and guards who are all able to fight. Upgrades itself from mysterious sources using money from an equally mysterious source. Somehow, it also manages to get around without any sort of tracks to speak of. We can only assume this is because the Warden from Superjail is in charge of this train. The train will gain more abilities as it continues to be upgraded.
Description: At the point of abduction, the Prison has three train cars behind the front car, which include one Toilet Room, two Basic Jail Cells, one Research Lab, one Basic Kitchen, and a B-Ball Shack. On board are two regular old prisoners, and two VIP Prisoners: Professor Lizzard, and, paradoxically, Nopor Puss. There are two guards, one cook, and Slipsicle, the head scientist. The Warden is usually at the front of the train keeping it going, but he's in charge of the whole thing, deciding what to upgrade and telling his staff what to do.
Biography: One day, a man had a dream. Create a mobile prison that could pick up prisoners from anywhere and be on its way once more. This plan was terrible and stupid, but he managed to get the clearance for it somehow. He's still in the early stages, but his ridiculous concept it already going strong and steadily getting bigger. How much bigger will it get? Only time can tell. It seems that the Warden has a bit of a trial of his concept going on, as somebody thought it would be entirely pointless to enter an entire train into a battle. Particularly one that he's on himself.
Name: The Prison Express
Gender: Multiple genders sometimes on board. Seriously weighted towards men.
Color: Train brown
Race: Train/Prison
Adventure of origin: Prison Express
Weapons/Abilities: Is an entire train. Contains convicts and guards who are all able to fight. Upgrades itself from mysterious sources using money from an equally mysterious source. Somehow, it also manages to get around without any sort of tracks to speak of. We can only assume this is because the Warden from Superjail is in charge of this train. The train will gain more abilities as it continues to be upgraded.
Description: At the point of abduction, the Prison has three train cars behind the front car, which include one Toilet Room, two Basic Jail Cells, one Research Lab, one Basic Kitchen, and a B-Ball Shack. On board are two regular old prisoners, and two VIP Prisoners: Professor Lizzard, and, paradoxically, Nopor Puss. There are two guards, one cook, and Slipsicle, the head scientist. The Warden is usually at the front of the train keeping it going, but he's in charge of the whole thing, deciding what to upgrade and telling his staff what to do.
Biography: One day, a man had a dream. Create a mobile prison that could pick up prisoners from anywhere and be on its way once more. This plan was terrible and stupid, but he managed to get the clearance for it somehow. He's still in the early stages, but his ridiculous concept it already going strong and steadily getting bigger. How much bigger will it get? Only time can tell. It seems that the Warden has a bit of a trial of his concept going on, as somebody thought it would be entirely pointless to enter an entire train into a battle. Particularly one that he's on himself.
PowerfulFriendly Baby Also this?