RE: Rocket-propelled Pokemon Tabletop
06-07-2012, 11:14 PM
(This post was last modified: 09-18-2012, 06:18 AM by Jacquerel.)
Trainer:
Gastly:
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SpoilerCharacter Name: Jack Laveau
Age: 18
Gender: Male
Height: 6ft 4in
Weight: 130lb (9st 4lb)
Level: 5
Class: Psychic
Feat(s):
Level 1: +1 Int, Psychic
Level 2: +1 Int, Back Off
Level 3: +1 Int, Teleport
Level 4: +1 Int, Psychokinesis
Level 5: +1 Con, Probability Control
Stats:
STR: 5 (-5) [7 - 2]
DEX: 6 (-4)
CON: 16 (+3) [14 + 1 + 1]
INT: 19 (+3) [14 + 1 + 4]
WIS: 10 (0)
CHA: 13 (+1)
Max HP: 85
Money: 1700
Inventory:
Pokedex
A Sack
A rather battered top hat
A face mask (with a crude skull drawn on it)
Set of dice (carved from bones he claims are human, actually raticate)
A metal chain
Set of faded civilian clothes
Leather jacket
Shiny, clean new Team Rocket uniform
Notes/History:
Jack started life as a street rat and professes never to have known his parents, though clearly someone must have looked after him when he was too little to grab apples from market stalls. Apparently unfazed by his orphan existence he energetically threw in his lot with criminals and lowlifes, accompanied by his faithful ghostly companion. Nobody's quite sure where he got it from, or has any memory of seeing him outside of its presence.
Jack believes himself to be some form of urban Witch Doctor and champion of the downtrodden, the Gastly that accompanies him everywhere taking the role of his spirit-companion or familiar rather than a trained minion, and rarely contained within a pokeball. He believes that they are bonded on a metaphysical level and that it is the source of his powers, though this clearly isn't actually the case.
He earns his living through theft, resale and the use of his own mystical abilities to do favours for the other homeless or disadvantaged in exchange for food or shelter.
He is highly eccentric and distrustful of government organisations, as well as having a showman's air of drama that leads him to put on a performance if he feels that he has an audience. When caught snatching pokeballs from an unmarked Team Rocket truck and teleporting away, he managed to impress his disgruntled captors sufficiently that they gave him a job instead of breaking all of his fingers. He works as a new recruit for Team Rocket out of a combined desire to earn money, put down the government and show off to everyone else in the organisation.
Age: 18
Gender: Male
Height: 6ft 4in
Weight: 130lb (9st 4lb)
Level: 5
Class: Psychic
Feat(s):
Level 1: +1 Int, Psychic
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SpoilerBonuses: +1 INT +1 CON
Penalties: -2 STR
Telekinesis
Telepathy
Arms Features
Penalties: -2 STR
Telekinesis
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SpoilerAt-Will, Trainer Action
Target: Any object that you may lift.
Effect: Add your INT and CON modifiers and multiply the total by 5 pounds. This represents the weight you may lift and items you may target with Telekinesis. Multiply your INT and CON modifiers then multiply that product by 3-meters. This is how far the target can be.
Target: Any object that you may lift.
Effect: Add your INT and CON modifiers and multiply the total by 5 pounds. This represents the weight you may lift and items you may target with Telekinesis. Multiply your INT and CON modifiers then multiply that product by 3-meters. This is how far the target can be.
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SpoilerAt-Will, Free Action
Target: Any other human, some may be immune to Telepathy
Effect: You may read the surface thoughts of other humans, as well as project your surface thoughts to other humans. You may also project telepathic message to your Pokemon, but may not read your Pokemon’s minds.
Target: Any other human, some may be immune to Telepathy
Effect: You may read the surface thoughts of other humans, as well as project your surface thoughts to other humans. You may also project telepathic message to your Pokemon, but may not read your Pokemon’s minds.
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Spoiler
Pole Weapons User
The Trainer can use Spears, Poleaxes, Polehammers, Glaives, Halberd, Mauls, Pikes, or any other Weapon that would fit into the Pole Weapons category. Pole Weapons have a Melee range. These weapons deal 1d8+4+INT modifier.
Chain Weapons User
The Trainer can use Whips, Bolas, Nunchaku, Chain Whips, Meteor Hammers, Kunai and Chain, Flails or any other Weapon that would fit into the Chain Weapons category. Chain Weapons have a Melee range. These weapons deal 1d8+4+CON modifier.
Thrown Weapons User
The Trainer can use Darts, Throwing Stars, Throwing Knives, Kunai, or any other Weapon that would fit into the Throwing Weapons category. These weapons deal 1d8+4+INT modifier.
Pole Weapons User
The Trainer can use Spears, Poleaxes, Polehammers, Glaives, Halberd, Mauls, Pikes, or any other Weapon that would fit into the Pole Weapons category. Pole Weapons have a Melee range. These weapons deal 1d8+4+INT modifier.
Chain Weapons User
The Trainer can use Whips, Bolas, Nunchaku, Chain Whips, Meteor Hammers, Kunai and Chain, Flails or any other Weapon that would fit into the Chain Weapons category. Chain Weapons have a Melee range. These weapons deal 1d8+4+CON modifier.
Thrown Weapons User
The Trainer can use Darts, Throwing Stars, Throwing Knives, Kunai, or any other Weapon that would fit into the Throwing Weapons category. These weapons deal 1d8+4+INT modifier.
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SpoilerDaily – Every 10 levels gained, you may perform this Feature another time per day. Free Action.
Trigger: A Trainer, not involved in a Gym or Competition battle, challenges you.
Effect: Roll 1d20 and add your CHA modifier. If the result is higher then 10, the Trainer is intimidated and withdraws their challenge.
Trigger: A Trainer, not involved in a Gym or Competition battle, challenges you.
Effect: Roll 1d20 and add your CHA modifier. If the result is higher then 10, the Trainer is intimidated and withdraws their challenge.
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SpoilerAt-Will – Drains 15 of user’s HP per use. Trainer Action.
Target: Self.
Effect: Use the Move Teleport.
Target: Self.
Effect: Use the Move Teleport.
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SpoilerTeleport can be used as an Intercept at any time. If used as an Intercept, roll 1d20 and if you don’t roll 7 or higher, Teleport fails to activate. The user can shift 1d10+10 meters. They can move through blocking terrain and hindering terrain as if it is regular terrain. Moves that targeted Teleport’s user continues through the desired target’s space if the Move allows for it. If Teleport fails when used as an Intercept, treat it as if you did not use it for purposes of Frequency.
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SpoilerAt-Will, Trainer Action.
Target: Any object that you may lift.
Effect: You may target objects you know of, but cannot see, with Telekinesis. You do not need a line of sight to move those objects.
Target: Any object that you may lift.
Effect: You may target objects you know of, but cannot see, with Telekinesis. You do not need a line of sight to move those objects.
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SpoilerAt-Will – Drains 5 of user’s HP per use. Trainer Action.
Target: Any roll.
Effect: You may reroll any die, or have any ally reroll any die. For every time you use this ability per day, past the first use on any day, your GM gets one Murphy’s Law point. They may use this point to have you reroll any die that you haven’t targeted with Probability Control, the GM may only target your dice rolls with Murphy’s Law Points.
Target: Any roll.
Effect: You may reroll any die, or have any ally reroll any die. For every time you use this ability per day, past the first use on any day, your GM gets one Murphy’s Law point. They may use this point to have you reroll any die that you haven’t targeted with Probability Control, the GM may only target your dice rolls with Murphy’s Law Points.
Stats:
STR: 5 (-5) [7 - 2]
DEX: 6 (-4)
CON: 16 (+3) [14 + 1 + 1]
INT: 19 (+3) [14 + 1 + 4]
WIS: 10 (0)
CHA: 13 (+1)
Max HP: 85
Money: 1700
Inventory:
Pokedex
A Sack
A rather battered top hat
A face mask (with a crude skull drawn on it)
Set of dice (carved from bones he claims are human, actually raticate)
A metal chain
Set of faded civilian clothes
Leather jacket
Shiny, clean new Team Rocket uniform
Notes/History:
Jack started life as a street rat and professes never to have known his parents, though clearly someone must have looked after him when he was too little to grab apples from market stalls. Apparently unfazed by his orphan existence he energetically threw in his lot with criminals and lowlifes, accompanied by his faithful ghostly companion. Nobody's quite sure where he got it from, or has any memory of seeing him outside of its presence.
Jack believes himself to be some form of urban Witch Doctor and champion of the downtrodden, the Gastly that accompanies him everywhere taking the role of his spirit-companion or familiar rather than a trained minion, and rarely contained within a pokeball. He believes that they are bonded on a metaphysical level and that it is the source of his powers, though this clearly isn't actually the case.
He earns his living through theft, resale and the use of his own mystical abilities to do favours for the other homeless or disadvantaged in exchange for food or shelter.
He is highly eccentric and distrustful of government organisations, as well as having a showman's air of drama that leads him to put on a performance if he feels that he has an audience. When caught snatching pokeballs from an unmarked Team Rocket truck and teleporting away, he managed to impress his disgruntled captors sufficiently that they gave him a job instead of breaking all of his fingers. He works as a new recruit for Team Rocket out of a combined desire to earn money, put down the government and show off to everyone else in the organisation.
Gastly:
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SpoilerPokemon Nickname: Usually referred to by its owner as (somewhat confusingly) Jack, or Shadow.
He believes that Gastly is his mystical familiar that is also literally made out of his shadow, rather than just a pokemon that likes hiding in it.
Level: 10
Total XP: 1010
Gender: Male
Type: Ghost/Poison
Nature: Modest +2 SATK -2 ATK
Egg Group: Indeterminate
Stats
HP: 3 + 0 = 3
ATK: 2 + 0 = 2
DEF: 3 + 0 = 3
SATK: 12 + 5 = 17
SDEF: 4 + 1 = 5
SPD: 8 + 3 = 11
Base Relation (For my benefit)
SATK > SPD > SDF > HP/DEF > ATK
Max HP: 3 * 3 + 10 = 19
Evasion Bonuses
ATK: 0
SATK: 1
BOTH: 1
Natural moves
Hypnosis
Lick
Spite
Disable
Mean Look
Capabilities
Overland - 0
Surface - 0
Underwater - 0
Sky - 8
Burrow - 0
Jump - 0
Power - 1
Intelligence - 3
- Invisibility
- Phasing
He believes that Gastly is his mystical familiar that is also literally made out of his shadow, rather than just a pokemon that likes hiding in it.
Level: 10
Total XP: 1010
Gender: Male
Type: Ghost/Poison
Nature: Modest +2 SATK -2 ATK
Egg Group: Indeterminate
Stats
HP: 3 + 0 = 3
ATK: 2 + 0 = 2
DEF: 3 + 0 = 3
SATK: 12 + 5 = 17
SDEF: 4 + 1 = 5
SPD: 8 + 3 = 11
Base Relation (For my benefit)
SATK > SPD > SDF > HP/DEF > ATK
Max HP: 3 * 3 + 10 = 19
Evasion Bonuses
ATK: 0
SATK: 1
BOTH: 1
Natural moves
Hypnosis
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SpoilerType: Psychic
Damage: 0
Frequency: Battle
Accuracy: 6
Range: Ranged (4), 1 Target
Effect: The target falls asleep
Damage: 0
Frequency: Battle
Accuracy: 6
Range: Ranged (4), 1 Target
Effect: The target falls asleep
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SpoilerType: Ghost
Damage: 1d6 + 3 + ATK + STAB
Frequency: At Will
Accuracy: 2
Range: Melee, 1 Target
Effect: Lick Paralyzes the target on 15-20 during Accuracy Check
Damage: 1d6 + 3 + ATK + STAB
Frequency: At Will
Accuracy: 2
Range: Melee, 1 Target
Effect: Lick Paralyzes the target on 15-20 during Accuracy Check
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SpoilerType: Ghost
Damage: 0
Frequency: Battle
Accuracy: 2
Range: Ranged (15), 1 Target
Effect: Spite lowers the target’s last move’s Frequency for the remainder of the encounter. EOT Frequency Moves are changed into Battle Frequency. At-Will Frequency Moves are changed into EOT Frequency. Spite may not target the same target’s Move more then once per encounter.
Damage: 0
Frequency: Battle
Accuracy: 2
Range: Ranged (15), 1 Target
Effect: Spite lowers the target’s last move’s Frequency for the remainder of the encounter. EOT Frequency Moves are changed into Battle Frequency. At-Will Frequency Moves are changed into EOT Frequency. Spite may not target the same target’s Move more then once per encounter.
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SpoilerType: Normal
Damage: 0
Frequency: EOT
Accuracy: 2
Range: Ranged (10), 1 Target
Effect: Name a Move. For the remainder of the encounter, the target may not use that Move; the Move is considered Disabled. A target may not have more then 1 Move Disabled, if a new move is Disabled, the last Disabled Move is no longer Disabled.
Damage: 0
Frequency: EOT
Accuracy: 2
Range: Ranged (10), 1 Target
Effect: Name a Move. For the remainder of the encounter, the target may not use that Move; the Move is considered Disabled. A target may not have more then 1 Move Disabled, if a new move is Disabled, the last Disabled Move is no longer Disabled.
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SpoilerType: Normal
Damage: 0
Frequency: Battle
Accuracy: 0
Range: Ranged (6), 1 Target
Effect: The target may not flee or be switched until it is knocked out, for the remainder of the encounter./spoiler]
Ability: Haunt
Damage: 0
Frequency: Battle
Accuracy: 0
Range: Ranged (6), 1 Target
Effect: The target may not flee or be switched until it is knocked out, for the remainder of the encounter./spoiler]
Ability: Haunt
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SpoilerTrigger
Keyword: Last Chance
Effect: Ghost
[spoiler]Abilities with the keyword Last Chance trigger when the Pokemon’s HP has been lowered to 1/3 of their full HP or less. When activated, one elemental Type, defined per Ability, receives a boost for Moves performed by the Pokemon with the Last Chance Ability. All Moves that are the Type defined in the Ability receive an additional 2 STAB when dealing damage (If a Pokemon’s STAB is 4, the will attack and deal 4 STAB + 4 more for the Last Chance Ability).
Keyword: Last Chance
Effect: Ghost
[spoiler]Abilities with the keyword Last Chance trigger when the Pokemon’s HP has been lowered to 1/3 of their full HP or less. When activated, one elemental Type, defined per Ability, receives a boost for Moves performed by the Pokemon with the Last Chance Ability. All Moves that are the Type defined in the Ability receive an additional 2 STAB when dealing damage (If a Pokemon’s STAB is 4, the will attack and deal 4 STAB + 4 more for the Last Chance Ability).
Capabilities
Overland - 0
Surface - 0
Underwater - 0
Sky - 8
Burrow - 0
Jump - 0
Power - 1
Intelligence - 3
- Invisibility
- Phasing