RE: Rocket-propelled Pokemon Tabletop
06-07-2012, 10:50 AM
(This post was last modified: 06-09-2012, 03:50 AM by SleepingOrange.)
Here is a post b/w informations:
CHARACTER:
POKEMON:
CHARACTER:
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SpoilerPlayer Name: DozingLemon
Character Name: Dr. Nariman Arzat
Age: 27
Gender: M
Height: Tall enough
Weight: Unhealthily thin
Level: 5
Class: Researcher
Feats:
Blunt Weapons User
Pole Weapons User
Thrown Weapons User
Frantic Research
Walking Encyclopedia
Game Plan
Game Plan+
Field Commander
Did the Homework
Stats
STR: 5 (-5)
DEX: 7 (-3)
CON: 8 (-2)
INT: 20 (+5)
WIS: 15 (+2)
CHA: 14 (+2)
Max HP: 52
Money: Yes
Inventory: Poke E. Dex, laptop computer with fancy internet-type card, charger for same, some hard-sounding books, two notebooks, a hazardous amount of pens and pencils he is constantly losing and finding, and a charming bag for all these things. Concealed in his bag, his lab-coat, and one of his shoes are an array of kunai and throwing needles; he figures that if he's going to play the part of an evil scientist, he might as well do it right. The fact that his weapons are just cheap molded affairs off the internet is a bit of a sore point, but who even makes the genuine article anymore?
Anything more and he might well be crushed to death. Nariman is not strong.
Notes/History: Sometimes, being smart just isn't enough. No matter how many scholarships you win, a doctorate just leaves you with debt. More debt than you can handle, probably. And in a competitive field like Pokemon Professoring, there just aren't jobs for every graduate, which means all those loans and all that debt tend to pile up. So sometimes you have to put your smarts to work in different ways. And sometimes that gets you noticed by the wrong kind of people, except that to you, they're just the right ones. The kind who recognize your tactical mind and broad knowledge are perfect for their organization. The kind who can lead you to ways you can pay off your debts and more, if you just don't think too much about what you're really doing. Or maybe you always wanted to do this sort of thing, and you just held yourself back. Maybe that's just what you told yourself once you got in too deep to go back, but it doesn't really matter because true or not you believe yourself.
Either way, once you know where life is taking you, you have to get the tools to go with it. Maybe that involves doing the research you're so well-known for, or should be well-known for if the world of Pokemon Academia wasn't so anglophilic. Maybe you figure out a companion that'll suit your style perfectly, learn everything you can about its moves and type and life cycle, then connect with a breeder and set it up so he'll have a perfect little larval lovebug bred all up for you before the week is out. So on the day you go to fetch the 'mon you've commissioned, knowing there's no way you'll ever be able to afford the exorbitant fees those scalpers charge, you go meet your new best friend and pick him up and look him in the eyes and pretend you didn't sabotage the sprinkler system or bait the stud houndoom on your way in. And then when the fire starts you leg it out while the breeder scrambles to save his charges. Sometimes one man can get lost pretty easily in a fire. It's not like you're ever coming back to this region, anyway.
And maybe it all felt... pretty good.
Character Name: Dr. Nariman Arzat
Age: 27
Gender: M
Height: Tall enough
Weight: Unhealthily thin
Level: 5
Class: Researcher
Feats:
Blunt Weapons User
Pole Weapons User
Thrown Weapons User
Frantic Research
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SpoilerDaily– Every 5 levels gained (6, 11, 16...), you may perform this Class Feature another time per day.
Target: Any Pokemon
Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is. If you roll higher then 20, you identify how much HP the target currently has.
Target: Any Pokemon
Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is. If you roll higher then 20, you identify how much HP the target currently has.
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SpoilerStatic
Target: Anything related to knowledge you are allowed to look up.
Effect: You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately.
Target: Anything related to knowledge you are allowed to look up.
Effect: You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately.
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SpoilerDaily – Every 6 levels gained (8, 14, 20...), you may perform this Class Feature another time per day.
Target: One allied trainer or pokemon.
Effect: Shift the target up to X meters where X is your INT modifier or your WIS modifier.
Target: One allied trainer or pokemon.
Effect: Shift the target up to X meters where X is your INT modifier or your WIS modifier.
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SpoilerDaily – Every 8 levels gained (11, 19, 27...), you may perform this Class Feature another time per day.
Target: Your allies and their pokemon.
Effect: Shift all allies and their pokemon up to X meters where X is your INT modifier or your WIS modifier. Game Plan + does not replace Game Plan.
Target: Your allies and their pokemon.
Effect: Shift all allies and their pokemon up to X meters where X is your INT modifier or your WIS modifier. Game Plan + does not replace Game Plan.
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SpoilerStatic
Target: Your ally’s pokemon.
Effect: You may issue commands to pokemon who has not already acted on a round of an encounter. There must be understood consent from the trainer unless they are unconscious. Pokemon may only act once per round of an encounter. You still may only issue one command per round unless you have Dual Wielding.
Target: Your ally’s pokemon.
Effect: You may issue commands to pokemon who has not already acted on a round of an encounter. There must be understood consent from the trainer unless they are unconscious. Pokemon may only act once per round of an encounter. You still may only issue one command per round unless you have Dual Wielding.
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SpoilerDaily
Target: Location, Trainer, Pokemon, Object
Effect: Spend an hour doing research about the target. Every 12 levels gained, you may research an additional target during this hour. The GM gives you X Insight Points for the target that last until the end of the day, where X is half of your INT modifier. While in the vicinity of the target and taking actions related to that target for the rest of the day, you spend an Insight Point once per round as a free action to treat either your WIS or INT mod as 3 higher for the duration of that round. When you spend an Insight Point, your GM gives you a fact about the target that aids in your current action.
Target: Location, Trainer, Pokemon, Object
Effect: Spend an hour doing research about the target. Every 12 levels gained, you may research an additional target during this hour. The GM gives you X Insight Points for the target that last until the end of the day, where X is half of your INT modifier. While in the vicinity of the target and taking actions related to that target for the rest of the day, you spend an Insight Point once per round as a free action to treat either your WIS or INT mod as 3 higher for the duration of that round. When you spend an Insight Point, your GM gives you a fact about the target that aids in your current action.
Stats
STR: 5 (-5)
DEX: 7 (-3)
CON: 8 (-2)
INT: 20 (+5)
WIS: 15 (+2)
CHA: 14 (+2)
Max HP: 52
Money: Yes
Inventory: Poke E. Dex, laptop computer with fancy internet-type card, charger for same, some hard-sounding books, two notebooks, a hazardous amount of pens and pencils he is constantly losing and finding, and a charming bag for all these things. Concealed in his bag, his lab-coat, and one of his shoes are an array of kunai and throwing needles; he figures that if he's going to play the part of an evil scientist, he might as well do it right. The fact that his weapons are just cheap molded affairs off the internet is a bit of a sore point, but who even makes the genuine article anymore?
Anything more and he might well be crushed to death. Nariman is not strong.
Notes/History: Sometimes, being smart just isn't enough. No matter how many scholarships you win, a doctorate just leaves you with debt. More debt than you can handle, probably. And in a competitive field like Pokemon Professoring, there just aren't jobs for every graduate, which means all those loans and all that debt tend to pile up. So sometimes you have to put your smarts to work in different ways. And sometimes that gets you noticed by the wrong kind of people, except that to you, they're just the right ones. The kind who recognize your tactical mind and broad knowledge are perfect for their organization. The kind who can lead you to ways you can pay off your debts and more, if you just don't think too much about what you're really doing. Or maybe you always wanted to do this sort of thing, and you just held yourself back. Maybe that's just what you told yourself once you got in too deep to go back, but it doesn't really matter because true or not you believe yourself.
Either way, once you know where life is taking you, you have to get the tools to go with it. Maybe that involves doing the research you're so well-known for, or should be well-known for if the world of Pokemon Academia wasn't so anglophilic. Maybe you figure out a companion that'll suit your style perfectly, learn everything you can about its moves and type and life cycle, then connect with a breeder and set it up so he'll have a perfect little larval lovebug bred all up for you before the week is out. So on the day you go to fetch the 'mon you've commissioned, knowing there's no way you'll ever be able to afford the exorbitant fees those scalpers charge, you go meet your new best friend and pick him up and look him in the eyes and pretend you didn't sabotage the sprinkler system or bait the stud houndoom on your way in. And then when the fire starts you leg it out while the breeder scrambles to save his charges. Sometimes one man can get lost pretty easily in a fire. It's not like you're ever coming back to this region, anyway.
And maybe it all felt... pretty good.
POKEMON:
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SpoilerPokemon Nickname: Copenhagen
Level: 5
Total XP: 150, I presume
Species: Pineco
Gender: Male
Type: Bug/Also Bug
Nature: Calm (+2SpDef -2Atk)
Egg Group: Bug
Stats
HP: 5 + 1 = 6
ATK: 5 + 0 = 5
DEF: 9 + 1 = 10
SATK: 4 + 0 = 4
SDEF: 6 + 2 = 8
SPD: 2 + 0 = 2
Max HP: 23
Evasion Bonuses
ATK: 2
SATK: 1
BOTH: 0
Natural Moves:
Tackle
Protect
Sand Tomb (Egg Move)
Toxic Spikes (Egg Move)
Stealth Rock (Egg Move)
Keyword Notes:
Ability: Sturdy
Capabilities
Overland - 3
Surface - 0
Underwater - 0
Sky - 0
Burrow - 0
Jump - 4
Power - 1
Intelligence - 3
- Sinker
- Threaded
- Materializer (Granted by knowing Stealth Rock)
Copenhagen is still a little wary of the good doctor, since they'd just met and all. Still, pinecos aren't particularly bright pokemon at the best of times, and having been only recently hatched meant Copenhagen was pretty ready to accept anyone as his master. Besides, as far as he's aware, Dr. Arzat saved his life in the fire! Copenhagen really doesn't like fire. At all.
Since then, they've been together pretty much constantly, and the little buglet is really starting to warm up to his master. Even if sometimes it seems like they do things that aren't very nice, or aren't very right. It's not up to Copenhagen to think about that sort of thing, though. So he doesn't.
Level: 5
Total XP: 150, I presume
Species: Pineco
Gender: Male
Type: Bug/Also Bug
Nature: Calm (+2SpDef -2Atk)
Egg Group: Bug
Stats
HP: 5 + 1 = 6
ATK: 5 + 0 = 5
DEF: 9 + 1 = 10
SATK: 4 + 0 = 4
SDEF: 6 + 2 = 8
SPD: 2 + 0 = 2
Max HP: 23
Evasion Bonuses
ATK: 2
SATK: 1
BOTH: 0
Natural Moves:
Tackle
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SpoilerType: Normal
Damage: 2d8+6
Frequency: At-Will
Accuracy: 3
Range: Melee (1 Target, Dash*)
Effect: No extra effects.
Damage: 2d8+6
Frequency: At-Will
Accuracy: 3
Range: Melee (1 Target, Dash*)
Effect: No extra effects.
Protect
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SpoilerType: Normal
Damage: None
Frequency: Center
Accuracy: N/A
Range: Self
Effect: If the user is hit by a Move, instead you are not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects.
Damage: None
Frequency: Center
Accuracy: N/A
Range: Self
Effect: If the user is hit by a Move, instead you are not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects.
Sand Tomb (Egg Move)
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SpoilerType: Ground
Damage: 1d12+6 (Physical)
Frequency: EOT
Accuracy: 4
Range: 6 (1 Target, Trap**)
Effect: Sand Tomb Traps the target for 1d4+1 turns. At the beginning of the target’s turn, if the target is Trapped, roll 1d12 and the target loses that much HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Sand Tomb may not trap more then one target at a time.
Damage: 1d12+6 (Physical)
Frequency: EOT
Accuracy: 4
Range: 6 (1 Target, Trap**)
Effect: Sand Tomb Traps the target for 1d4+1 turns. At the beginning of the target’s turn, if the target is Trapped, roll 1d12 and the target loses that much HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Sand Tomb may not trap more then one target at a time.
Toxic Spikes (Egg Move)
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SpoilerType: Poison
Damage: None
Frequency: EOT
Accuracy: N/A
Range: Field, Target Area, Hazard
Effect: Set 10 square meters of Toxic Spikes, all 10 meters must be adjacent with at least one other space of Toxic Spikes next to each other. Toxic Spikes Poisons a foe when joining the encounter or getting sent out. If there are 2 Layers of Toxic Spikes, it Deadly Poisons the foes instead.
Damage: None
Frequency: EOT
Accuracy: N/A
Range: Field, Target Area, Hazard
Effect: Set 10 square meters of Toxic Spikes, all 10 meters must be adjacent with at least one other space of Toxic Spikes next to each other. Toxic Spikes Poisons a foe when joining the encounter or getting sent out. If there are 2 Layers of Toxic Spikes, it Deadly Poisons the foes instead.
Stealth Rock (Egg Move)
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SpoilerType: Rock
Damage: None
Frequency: Battle
Accuracy: N/A
Range: Field, Target Area, Hazard
Effect: Set 5 square meters of Stealth Rock, “Rocks.” All 5 Rocks must be adjacent with at least one other space of Rocks next to each other. If a foe moves within 10 meters of a space occupied by Rocks, move at most one Rock to the offender, then destory the Rock. When that happens, Stealth Rock causes a foe to lose 1/8th of their full HP. Stealth Rock is considered to be dealing damage. Apply Weakness and Resistance. Do not apply stats. A Pokemon who has been hit by a Stealth Rock Hazard cannot get hit by another in the same encounter until it is returned to a Poke Ball and then sent back out.
Damage: None
Frequency: Battle
Accuracy: N/A
Range: Field, Target Area, Hazard
Effect: Set 5 square meters of Stealth Rock, “Rocks.” All 5 Rocks must be adjacent with at least one other space of Rocks next to each other. If a foe moves within 10 meters of a space occupied by Rocks, move at most one Rock to the offender, then destory the Rock. When that happens, Stealth Rock causes a foe to lose 1/8th of their full HP. Stealth Rock is considered to be dealing damage. Apply Weakness and Resistance. Do not apply stats. A Pokemon who has been hit by a Stealth Rock Hazard cannot get hit by another in the same encounter until it is returned to a Poke Ball and then sent back out.
Keyword Notes:
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Spoiler*A Move with the Dash keyword can only be used if the Move’s user has moved towards its target before choosing a target. You may move away from the target and then move back towards the target in the same turn to make them a Legal Target as long as you have the appropriate Speed to allow for the movement.
**A Move with the Trap keyword prevents the target from fleeing. A Trapped target may not flee, and may not be recalled. A Trapped target may not move from the spot they were Trapped in. If the user of the Move with the Trap keyword faints, flees, or is recalled the Trapped target is freed.
**A Move with the Trap keyword prevents the target from fleeing. A Trapped target may not flee, and may not be recalled. A Trapped target may not move from the spot they were Trapped in. If the user of the Move with the Trap keyword faints, flees, or is recalled the Trapped target is freed.
Ability: Sturdy
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SpoilerThe Pokemon is immune to the Moves Sheer Cold, Guillotine, Horn Drill and Fissure. If any attack would lower this Pokemon to 0 HP or less from full HP, instead the Pokemon’s HP is set to 1.
Capabilities
Overland - 3
Surface - 0
Underwater - 0
Sky - 0
Burrow - 0
Jump - 4
Power - 1
Intelligence - 3
- Sinker
- Threaded
- Materializer (Granted by knowing Stealth Rock)
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SpoilerSinker:
Sinker means the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.
Threaded:
If a Pokemon has the Threaded Capability they may replace their turn’s Shift with a Threaded Shift. A Threaded Shift is when a Pokemon targets an object and shoots a strong, thin line of silk, or extends a vine from themselves, and then quickly retracts that silk, or vine, pulling itself towards the object if the Pokemon is lighter than the object or pulling the object towards the Pokemon if it is lighter then it is. The line of silk, or vine, may be up to 10 meters long. If you target another Pokemon or person with a Threaded Shift, the Accuracy Check is 6. You may still use a Move on the same turn you perform a Threaded Shift.
Materializer:
The Materializer can form rock, normal sedimentary rock, from nothing. It can be anywhere from the size of a pebble to the size of a human sized boulder. For every 2.5 grams, or 5 pounds, of rock formed the Pokemon loses 2 HP. The Rock is formed adjacent to the Pokemon and a Pokemon can only add up to 25 grams, or 50 pounds, of rock over 1 round in place of a Move during their turn in an encounter.
Sinker means the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.
Threaded:
If a Pokemon has the Threaded Capability they may replace their turn’s Shift with a Threaded Shift. A Threaded Shift is when a Pokemon targets an object and shoots a strong, thin line of silk, or extends a vine from themselves, and then quickly retracts that silk, or vine, pulling itself towards the object if the Pokemon is lighter than the object or pulling the object towards the Pokemon if it is lighter then it is. The line of silk, or vine, may be up to 10 meters long. If you target another Pokemon or person with a Threaded Shift, the Accuracy Check is 6. You may still use a Move on the same turn you perform a Threaded Shift.
Materializer:
The Materializer can form rock, normal sedimentary rock, from nothing. It can be anywhere from the size of a pebble to the size of a human sized boulder. For every 2.5 grams, or 5 pounds, of rock formed the Pokemon loses 2 HP. The Rock is formed adjacent to the Pokemon and a Pokemon can only add up to 25 grams, or 50 pounds, of rock over 1 round in place of a Move during their turn in an encounter.
Copenhagen is still a little wary of the good doctor, since they'd just met and all. Still, pinecos aren't particularly bright pokemon at the best of times, and having been only recently hatched meant Copenhagen was pretty ready to accept anyone as his master. Besides, as far as he's aware, Dr. Arzat saved his life in the fire! Copenhagen really doesn't like fire. At all.
Since then, they've been together pretty much constantly, and the little buglet is really starting to warm up to his master. Even if sometimes it seems like they do things that aren't very nice, or aren't very right. It's not up to Copenhagen to think about that sort of thing, though. So he doesn't.