RE: Rootborn
04-25-2016, 06:35 AM
(This post was last modified: 11-23-2018, 11:17 PM by Arashi500.)
Page 2.
<<Acquire second bag>>
You're only at Scaffold 3, you don't need to be worrying about finding another bag until you've
unlocked a second BACK EQUIPMENT SLOT. As of now, the singular Basic Backpack takes up your only
Back Slot.
<<Collect Herbrawlogy supplies>>
Now that sounds like a foot in the direction! You place 2 EMPTY JARS into your Backpack.
Speaking of Herbrawlogy, that reminds you of what you had planned to do today before your
head wound! You and one of your FAVORABLE CONNECTIONS had planned to set out to a local
FAERIE HAVEN and raid it, first thing in the morning. Your sources, of which there are many,
have informed you of some of the Haven's possible treasures. The spoils of which could
include A RARE BATTLEPLANT SEED unique to the area, a SMALL FORTUNE, and several MAGICAL RELICS.
Hey, maybe your housemate, or as Druids often refer to each other when sharing the same
GEOCIRCLE, "LEAFLY", has some idea where your friend is? Or why you were startled
conscious this morning by being struck in the head with a rock?
<<Find Leafly>>
You're sure of one thing at least, that your Leafly is not here in your room. You decide to step
outside.
<<Exit room>>
Not seeing your Leafly in the immediate vicinity, you stroll a bit further down the corridor.
<<Stroll>>
You're getting closer to the LOITERING LOUNGE and your Leafly's private LAIR OF GNOSIS
AND HENOSIS. You take note of one of your HEIRLOOMS, the BLADE OF CLAN FOLEY. The pleasant
aroma of many EXOTIC HERBS wafts from your INCENSE BURNER.
<<Take sword>>
The FOLEY CLAN SWORD is certainly well crafted and suitable for combat, but it simply holds too
much SENTIMENTAL VALUE to risk it getting broken or stolen. Besides, your Yew Wand
can be quickly and easily TRANSMORPHED into a Wooden Sword. Because of your ARMAMENT
APTITUDES, 1H Swords, Wands, and Improvised, you gain the beneficial PREMIUMS of using
a weapon that is concurrently improvised due to it's slapdash nature, a one-handed sword,
and technically also your wand.
<<SYS: weapon help>>
In most cases, a CHARACTER has 3 Armament Aptitudes. These are the types of weapons a
Character is capable of proficiently using. By using a weapon that's type is of one or more of
your Aptitudes, you are also granted a combat bonus called a PREMIUM. Changing and
adding/removing Aptitudes is possible, but PAINSTAKINGLY TEDIOUS in most cases.
Type "<<SYS: weapon help more>>" if further assistance is required.
<<Find Leafly>>
Here he is, in the loitering lounge! He seems to be in the middle of one of his frequent
EUPHORIC INEBRIATIONS this morning. You have known one another since your earliest
days of your Druidic initiation. You are both on good terms, and often enjoy spending
afternoons BROODING OVER NATURE together.
<<Greet Leafly>>
<<Retrieve the goods>>
And with that, your Leafly returns to his room. You also decide to put on a pointlessly showy display of
using your magic to lift the bundle into your Backpack.
<<Double check your things>>
You do the responsible thing and make sure to check if you have everything you'll need.
You return to your room. This initiates a dramatic zoom-out sequence.
<<...>>
<<SYS: select second character>>
Tutorial: This is the CHARACTER SELECTOR, which allows you to see your PLAYER SQUAD
and the Characters within it. In most cases, these will be the Characters that YOU THE
PLAYER command.
<<...>>
You wonder how long you're breezy pal will keep you waiting out here. You have Fae to slay!
<<Retrieve companion>>
You hope you're not to early for your Druid friend's taste. You've been waiting out here for a while.
Ordinarily you'd do something more to catch his attention, but you already threw a rock through his window.
You'd prefer not to cause more damage than you retrospectively realize the rock prolly already did.
<<Wait>>
Ah! Here comes Aiden now!
<<Greet Aiden>>
<<Use herbs now>>
Uh, that's probably not the best idea if you hope to be very competent warriors. Which you both do,
considering it's a several hour hike through monster-infested woods just to get to town. And while most of the monsters
tend to stay away from the road due to it's WARDS, there are occasionally some stragglers.
<<Venture forth>>
Daylight's burning, so you decide to get this show on the road.
You wonder if you'll encounter anything on this trek?
And that's 2 pages worth!
Dragonofthesky Wrote:<<Fine. No supplies, no backup stuff, but pack some Herbrawlogy containers/materials anyway.>>
A) You never know who you'll meet while away and B) surely there must be interesting plant-based plunder deep within monster filled hellholes, yes? And if storage is that much of an issue
<<Acquire second BASIC BAG>>
Seems small enough, and who doesn't like more plunder space?
Dreamscythes231 Wrote:Actually, I was inquiring how many units does a bag take up, if it only takes up one space we could have a bag of holding.
<<Take some herbrawlogy supplies, just in case.>>
<<Also put a stack of jars in your bag that miraculously takes up only one, for those herbrawlogy plunder you are yet to have>>
<<Acquire second bag>>
You're only at Scaffold 3, you don't need to be worrying about finding another bag until you've
unlocked a second BACK EQUIPMENT SLOT. As of now, the singular Basic Backpack takes up your only
Back Slot.
<<Collect Herbrawlogy supplies>>
Now that sounds like a foot in the direction! You place 2 EMPTY JARS into your Backpack.
Speaking of Herbrawlogy, that reminds you of what you had planned to do today before your
head wound! You and one of your FAVORABLE CONNECTIONS had planned to set out to a local
FAERIE HAVEN and raid it, first thing in the morning. Your sources, of which there are many,
have informed you of some of the Haven's possible treasures. The spoils of which could
include A RARE BATTLEPLANT SEED unique to the area, a SMALL FORTUNE, and several MAGICAL RELICS.
Hey, maybe your housemate, or as Druids often refer to each other when sharing the same
GEOCIRCLE, "LEAFLY", has some idea where your friend is? Or why you were startled
conscious this morning by being struck in the head with a rock?
Dreamscythes231 Wrote:<<Find him>>
Cause that's the only thing you could do.
Dragonofthesky Wrote:<<Check front door. Your assailant may have simply come around to challenge you directly.>>
Roommate, eh? I bet he steals cereal and cake mixes. -_-
<<Contact FAVORABLE CONNECTION and reassert plans.>>
<<Find Leafly>>
You're sure of one thing at least, that your Leafly is not here in your room. You decide to step
outside.
<<Exit room>>
Not seeing your Leafly in the immediate vicinity, you stroll a bit further down the corridor.
<<Stroll>>
You're getting closer to the LOITERING LOUNGE and your Leafly's private LAIR OF GNOSIS
AND HENOSIS. You take note of one of your HEIRLOOMS, the BLADE OF CLAN FOLEY. The pleasant
aroma of many EXOTIC HERBS wafts from your INCENSE BURNER.
Dreamscythes231 Wrote:<<Take that book thing.>>
<<Also that sword, cause it's a sword, do you even have a weapon?>>
<< Suddenly be accosted by roomate.>>
>>Roommate: Be an insufferable pretentious douchebag but be that way because of how idiotic your firend is sometimes, I mean "Leafly", your druids, you get that, but sometimes he crosses the line between reverence and plain psychopathy.<<
Both of you guys[or guy and girl,or alternatively any sex the companion might be]: HERBRAWLOGY!!!!!!!!!
<<Take sword>>
The FOLEY CLAN SWORD is certainly well crafted and suitable for combat, but it simply holds too
much SENTIMENTAL VALUE to risk it getting broken or stolen. Besides, your Yew Wand
can be quickly and easily TRANSMORPHED into a Wooden Sword. Because of your ARMAMENT
APTITUDES, 1H Swords, Wands, and Improvised, you gain the beneficial PREMIUMS of using
a weapon that is concurrently improvised due to it's slapdash nature, a one-handed sword,
and technically also your wand.
<<SYS: weapon help>>
In most cases, a CHARACTER has 3 Armament Aptitudes. These are the types of weapons a
Character is capable of proficiently using. By using a weapon that's type is of one or more of
your Aptitudes, you are also granted a combat bonus called a PREMIUM. Changing and
adding/removing Aptitudes is possible, but PAINSTAKINGLY TEDIOUS in most cases.
Type "<<SYS: weapon help more>>" if further assistance is required.
<<Find Leafly>>
Here he is, in the loitering lounge! He seems to be in the middle of one of his frequent
EUPHORIC INEBRIATIONS this morning. You have known one another since your earliest
days of your Druidic initiation. You are both on good terms, and often enjoy spending
afternoons BROODING OVER NATURE together.
Dreamscythes231 Wrote:<<Ask for some of those herbal plants he uses for his EUPHORIC INEBRIATIONS.>>
<<Fondly regard the miracle of life together.>>
<< Pass out: Both of you.>>
<<Yew Wand: Have a phoenix core.>>
Dragonofthesky Wrote:<<Inquire as to where to obtain the ingredients for EUPHORIC INEBRIATIONS.>>
Then you should probably head off to adventure. Don't wanna keep your companion waiting to go on that raid.
<<Greet Leafly>>
Dragonofthesky Wrote:<< Deliver bundle to Lord Huffington.>>
Well gee, Dugald. If you have work, I GUESS that takes precedent over the adventure. *throws hands up* Also, because some one has to
<<Aiden: Retrieve Arms.>>
Dreamscythes231 Wrote:<<Guys: Use your indoor voice. The situation your in the middle of a pretty desrted forest doesn't mean you have to shout on the top of your lungs.>>
<<Proceed to quest.>>
<< Ask for herbs NAO.>>
<<Retrieve the goods>>
And with that, your Leafly returns to his room. You also decide to put on a pointlessly showy display of
using your magic to lift the bundle into your Backpack.
Dragonofthesky Wrote:<<Collect goods for Lord.Begin side quest.>>
Off to begin the adventure!
<<Double check your things>>
You do the responsible thing and make sure to check if you have everything you'll need.
You return to your room. This initiates a dramatic zoom-out sequence.
<<...>>
Menen Wrote:>Someone is at your door!
>Be the person outside
<<SYS: select second character>>
Tutorial: This is the CHARACTER SELECTOR, which allows you to see your PLAYER SQUAD
and the Characters within it. In most cases, these will be the Characters that YOU THE
PLAYER command.
<<...>>
You wonder how long you're breezy pal will keep you waiting out here. You have Fae to slay!
Dragonofthesky Wrote:<<...>>
<<Retrieve companion>>
You hope you're not to early for your Druid friend's taste. You've been waiting out here for a while.
Ordinarily you'd do something more to catch his attention, but you already threw a rock through his window.
You'd prefer not to cause more damage than you retrospectively realize the rock prolly already did.
<<Wait>>
Ah! Here comes Aiden now!
Dragonofthesky Wrote:<<Warrior: Cheerfully greet companion and apologize for casting a stone through their window unprovoked.>>
Seriously? A rock? Shouting isn't good enough for you?
<<Greet Aiden>>
Dragonofthesky Wrote:<<Daren: Go forth to the sidequest so that you may move forward to glorious battle and afterwards use that herb.>>
..........Dawn? really dude? Nice work.
Dreamscythes231 Wrote:<<Use the herbs now Darren, you have waited enough>>
<<Herbs: Have no consequences in the quest, nope.>>
That guy, give him an award for most stoic character in those times.
<<Use herbs now>>
Uh, that's probably not the best idea if you hope to be very competent warriors. Which you both do,
considering it's a several hour hike through monster-infested woods just to get to town. And while most of the monsters
tend to stay away from the road due to it's WARDS, there are occasionally some stragglers.
<<Venture forth>>
Daylight's burning, so you decide to get this show on the road.
You wonder if you'll encounter anything on this trek?
And that's 2 pages worth!