RE: npcs
04-17-2016, 05:13 AM
ok, go play emily short's galatea, which an all-text game that's nonetheless technically dazzling. it's just a conversation with the titular npc, a statue who may or may not be alive, with a whole conversation system that's so sophisticated it actually almost raises meta-level questions about that (at least until you take a look under the hood and the magic dies.)
blue lacuna also attempts to build an npc that lives and breathes in a small world that does likewise but it's just... slightly too janky. the opening prologue is pretty great even if it features neither of those things.
blue lacuna also attempts to build an npc that lives and breathes in a small world that does likewise but it's just... slightly too janky. the opening prologue is pretty great even if it features neither of those things.