RE: Airboard
05-18-2012, 04:20 AM
(This post was last modified: 05-22-2012, 06:19 AM by Norivia.)
I'm definitely open to suggestions!
My current plans extend as far as:
-making airboarding fun
-sky islands?
MOVED FROM FIRST POST:
Update One
Hey guys! This is a game maker type deal. It's mostly just an outlet for me to play around with GM and maybe get something solid out of it. I don't know how far it's gonna go but the journey's been fun so far. I'll update early and often, as much so as is practical (whenever I add things that aren't completely broken) so there'll be a lot of repetition between builds. I'll try to make note of the bigger milestone releases when (if) they happen so if you want to follow it but don't want to follow every tiny bugfix or feature tweak, you'll still get to see progression.
I also intend to update whenever I make more than miniscule progress, whether a new build comes out or not. I might post screenshots, or just talk about what I've changed and what people will get to see. We'll figure out what works best as we go!
I've already shown this to some people, mostly on in IRC, as builds 0 and 1, so we're starting with Build 2. What's new to this that wasn't in the previous ones?
My "on-foot" mode is severely lacking, so I haven't included any floors for you to walk around on yet. There's basically no reason to use it but I forgot to disable it I guess???
CONTROLS:
UP ARROW: Tilt upwards
DOWN ARROW: Tilt downwards
LEFT/RIGHT ARROWS: Reverse direction
X: THRUST (go fast!)
C: BRAKE (stop go!)
Z: DISMOUNT/MOUNT BOARD (no point!)
My current plans extend as far as:
-making airboarding fun
-sky islands?
MOVED FROM FIRST POST:
Update One
Hey guys! This is a game maker type deal. It's mostly just an outlet for me to play around with GM and maybe get something solid out of it. I don't know how far it's gonna go but the journey's been fun so far. I'll update early and often, as much so as is practical (whenever I add things that aren't completely broken) so there'll be a lot of repetition between builds. I'll try to make note of the bigger milestone releases when (if) they happen so if you want to follow it but don't want to follow every tiny bugfix or feature tweak, you'll still get to see progression.
I also intend to update whenever I make more than miniscule progress, whether a new build comes out or not. I might post screenshots, or just talk about what I've changed and what people will get to see. We'll figure out what works best as we go!
I've already shown this to some people, mostly on in IRC, as builds 0 and 1, so we're starting with Build 2. What's new to this that wasn't in the previous ones?
- The camera now follows you!
- A brake feature was added!
- Off-board falling!
My "on-foot" mode is severely lacking, so I haven't included any floors for you to walk around on yet. There's basically no reason to use it but I forgot to disable it I guess???
CONTROLS:
UP ARROW: Tilt upwards
DOWN ARROW: Tilt downwards
LEFT/RIGHT ARROWS: Reverse direction
X: THRUST (go fast!)
C: BRAKE (stop go!)
Z: DISMOUNT/MOUNT BOARD (no point!)