RE: THE PIT (Fortuna Discussion Topic)
12-08-2015, 09:20 PM
(12-04-2015, 01:08 AM)Fellow Wrote: »Rib sounds neat though, I feel like drawing him as a PanXSir hybrid.
I love that you take:
-Mr Afraid of Everything
and
-Mr I'm gonna kill you by terrifying you constantly and making you hate so much life you do it for me
and then make them have a kid together
I like this
(12-08-2015, 01:03 AM)Schazer Wrote: »1.
Show ContentSpoilerSeems to me Fortuna (the game) is drawing a lot from what made Homestuck (or more specifically, sBurb) good way back when, like the integration of deities/first gen AIs as mechanical game constructs like saving/loading, cf the Denizens and how some have cosmic roles more integral to reality ticking over as intended. We meet the really important dudes first (as necessitates the raised stakes to showcase a "plotworthy" game run where things have gone horribly wrong before we even started) but there's plenty of scope to speculate what game-mechanical roles less important deities play (less important in the limited perspective of a Sun God run), what kind of circumstances might raise them to prominence a la Apollo, and how the game plays were a different deity casting its shadow over the game universe.
The patron deity mechanic gives us a taster of that and allows for a lot of speculation. Could there be a "Huntress run" where Athena is driven to frustration a la "our" Apollo, seizes control of every ship captain, planetary president, and other influential individual in the across gametime and gamespace, and sets the entire thing in motion against you?
(I envision this in part because the "normal" Fortuna game reminds me of another game I like - 80 Days, where the world quite distinctly does not revolve around you and your journey, and on the whole NPCs have their own lives going on before and after you dropped in on their city/planet. A run where that's turned on its head because a normally-chill goddess is literally sending the entire universe out for your blood appeal to some folks?)
2.
Show ContentSpoilerFortuna (the adventure)'s first Tutorial run kind of suffered for having played Undertale so recently; Apollo's chipperness was setting off alarm bells a mile off. (Question for clarification: in a run where the Roman Apollo isn't banished to the tutorial, is it a Hermes or the Hermes who acts as the ship AI?) It wasn't until much further down the track that we learn "oh ok this isn't supposed to happen", so I'm left wondering how meta the game is "meant" to be (answer: as meta as you want it to be, clearly.)
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SpoilerPersonally I always loved SBURB and SGRUB mechanics being exposited on and all the details a little more than Homestuck's characters/plots. With fortuna I love the game mechanics as much as the character arcs and plots.
But from what we've gathered so far we know for a fact that many v1's (titans, romans, greeks) have significant roles for governing the entire game's universe. The death of a v1 (permanent) will end up forfeiting the things they are directly in charge of to another. Often their greek or roman counterpart. If Hermes died, Mercury would have to take over his job of transferring paperwork to the new universe. If Mercury died Hermes would have to take over the role of fixing texture errors. This is in addition to the job(s) they had already, and that makes this a bad thing.
Some v1's are best at one job or another. There are pros/cons and just like choosing a patron they need to be chosen carefully. Or really it's out of the player's hands, like with Mors ruling the Underworld instead of Hades. Notably Mors charges much higher prices for respawning. In addition v1's can only respawn if their death was not player, hero, or a v1... related. This is why Zeus and Jupiter are permadead for this universe.
The one thing you picked up on is that the Sun God Run is different. It's not a game feature, but is a notable thing in the game. It causes the game to have a more defined plot. Cookie has confirmed before that in a normal Fortuna game the plot is nebulous and plot holes don't matter as much.
With stuff like a Huntress Run, similar to the Sun God Run, they could exist. We haven't gotten confirmation on if only the Sun God Run, but from what we know the rules are in game, but the name is in-universe fandom made. (I have however created a joke mockup of the Horned God Run, which involves getting Pan to max friendship, making him feel safe, and exposing him to some of the most bloody, terrifying, and horrific things. Thus transforming him into an entity that imposes darkness, terror, and horror onto the Universe as it slowly creeps to death).
You may also be mixing the Patron System with the Friendship System.
But from what we've gathered so far we know for a fact that many v1's (titans, romans, greeks) have significant roles for governing the entire game's universe. The death of a v1 (permanent) will end up forfeiting the things they are directly in charge of to another. Often their greek or roman counterpart. If Hermes died, Mercury would have to take over his job of transferring paperwork to the new universe. If Mercury died Hermes would have to take over the role of fixing texture errors. This is in addition to the job(s) they had already, and that makes this a bad thing.
Some v1's are best at one job or another. There are pros/cons and just like choosing a patron they need to be chosen carefully. Or really it's out of the player's hands, like with Mors ruling the Underworld instead of Hades. Notably Mors charges much higher prices for respawning. In addition v1's can only respawn if their death was not player, hero, or a v1... related. This is why Zeus and Jupiter are permadead for this universe.
The one thing you picked up on is that the Sun God Run is different. It's not a game feature, but is a notable thing in the game. It causes the game to have a more defined plot. Cookie has confirmed before that in a normal Fortuna game the plot is nebulous and plot holes don't matter as much.
With stuff like a Huntress Run, similar to the Sun God Run, they could exist. We haven't gotten confirmation on if only the Sun God Run, but from what we know the rules are in game, but the name is in-universe fandom made. (I have however created a joke mockup of the Horned God Run, which involves getting Pan to max friendship, making him feel safe, and exposing him to some of the most bloody, terrifying, and horrific things. Thus transforming him into an entity that imposes darkness, terror, and horror onto the Universe as it slowly creeps to death).
You may also be mixing the Patron System with the Friendship System.
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Spoiler Yes Cowboy Beboop confirms that Hermes is normally the tutorial guy. He isn't imprisoned there normally, and it's more just his job. This is because he can freely enter and leave.
Helios ended up taking over, and that may mean that Patrons may also be given the job.
Helios ended up taking over, and that may mean that Patrons may also be given the job.