Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]

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Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]
RE: Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]
broadly speaking artistic license improves all rolls that dont do damage or heal- basically stuff that you would need a high roll to succeed at, like a complex teleportation, one of Mayor's grapples, to reuse the examples i already provided

since these things arent based in math at all and what kind of roll you would need to succeed in the first place is kind of very vague it basically adds a gm mood modifier that makes me significantly more likely to say ehhh fuck it you get to do the thing

unless ofcourse you roll *really* poorly in which case nah


Messages In This Thread
RE: Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven] - by chimericWilder - 03-08-2015, 11:55 PM