RE: Pokemon Tabletop United
02-21-2015, 02:19 AM
The pokedex beeps and then disgorges (along with a superfluous 3D rendering of the pokemon everyone can already see with their own eyes) the following information:
Zeus focuses hard on the battered Sandshrew, and it keels over into the dust.
You can see it still faintly breathing, but it shouldn't be bothering anyone for a while.
I wrote a lot of unnecessary text for the next bit so if you just want the details, there's a summary at the bottom.
Enemy Initiative:
Sandshrew > Another Sandshrew > Nidoran
The first Sandshrew to react is completely disoriented, what with having been loudly screeched and then getting sand kicked into its face. Unable to see and with some difficulty hearing, it forgoes attacking and instead curls itself into a tight ball.
The second one has been rendered sluggish by spores, but manages to bring itself to act anyway.
Finding it difficult to move in its condition, it can't make it to its actual aggressor, so elects to turn on the first thing it finds on the way instead; Nando Nandando, swiping at him with a Scratch attack as it stumbles past.
Its claws just barely connect, but it still manages to inflict 11 damage!
Nidoran is too worried and disoriented to do anything, and merely crouches where it is, hoping everyone will go away.
-- End of Round 1 --
-- Start of Round 2 --
We're back to proper initiative now, rather than "pokemon move immediately after being sent out because they are faster than their trainers, or might as well go anyway because they'd be just after their trainer"
Initiative:
Doduo > Mike > Charlie > Zeus
One Doduo seems to be slightly quicker off the mark than its two peers. Having observed Mike screech at the rest of its gang but remaining unaffected itself, it hops forwards and tries to deliver the Chatot a sharp Peck with one of its beaks.
It scores a respectable 19 damage.
Inspired by its peer, the Doduo next to it activates Quick Attack in order to move before Mike!
Wary of being screamed at again, this one moves in to attack Charlie instead.
Charlie is kicked at for 13 damage!
The third Doduo doesn't seem quite so hasty, so now it's actually Mike's turn for real.
Summary:
It's now Mike's turn, followed by Charlie, followed by Zeus, followed by some further hostile pokemon.
Unless you think your action is going to be significantly effected by someone else's feel free to take your three pokemon's turns in whatever order, as you can legally delay your go until after someone else anyway. The only case I can think of where ordering would be important would be if Charlie uses Leer and then someone uses a physical attack, although that is plausible.
Zeus focuses hard on the battered Sandshrew, and it keels over into the dust.
I wrote a lot of unnecessary text for the next bit so if you just want the details, there's a summary at the bottom.
Enemy Initiative:
Sandshrew > Another Sandshrew > Nidoran
The first Sandshrew to react is completely disoriented, what with having been loudly screeched and then getting sand kicked into its face. Unable to see and with some difficulty hearing, it forgoes attacking and instead curls itself into a tight ball.
The second one has been rendered sluggish by spores, but manages to bring itself to act anyway.
Nidoran is too worried and disoriented to do anything, and merely crouches where it is, hoping everyone will go away.
-- End of Round 1 --
-- Start of Round 2 --
We're back to proper initiative now, rather than "pokemon move immediately after being sent out because they are faster than their trainers, or might as well go anyway because they'd be just after their trainer"
Initiative:
Doduo > Mike > Charlie > Zeus
One Doduo seems to be slightly quicker off the mark than its two peers. Having observed Mike screech at the rest of its gang but remaining unaffected itself, it hops forwards and tries to deliver the Chatot a sharp Peck with one of its beaks.
Inspired by its peer, the Doduo next to it activates Quick Attack in order to move before Mike!
Wary of being screamed at again, this one moves in to attack Charlie instead.
The third Doduo doesn't seem quite so hasty, so now it's actually Mike's turn for real.
Summary:
It's now Mike's turn, followed by Charlie, followed by Zeus, followed by some further hostile pokemon.
Unless you think your action is going to be significantly effected by someone else's feel free to take your three pokemon's turns in whatever order, as you can legally delay your go until after someone else anyway. The only case I can think of where ordering would be important would be if Charlie uses Leer and then someone uses a physical attack, although that is plausible.