RE: Pokemon Tabletop United
02-09-2015, 02:43 PM
PREVIOUSLY ON POKEMON TABLETOP:
AND NOW, THE ADVENTURE CONTINUES:
In contrast to the sleepy-but-active morning bustle of the city, the dusty paths outside are eerily quiet. Foot traffic out of the city isn't common -most travel by flying pokemon if they can help it, though even they stick to lanes above the road until they are no longer over sand- but even the skyways seem unusually clear today.
It took a little while for everyone to gather in front of the bank, and from there stroll down the steps of the city to the grand Southern gatehouse. The great walls of the almost-fortress they just exited loom overhead, blocking out the desert, serving as a reminder that what they're about to do might be state-sanctioned but isn't exactly always considered "safe". Regisalam might be the region's capital, but it's also located in what is unilaterally considered to be the single most dangerous part of the continent. The thick stripes of desert that split the continent don't just serve as a metaphorical reminder of ancient war, they're said to literally embody it.
The four paths leading out of Regisalam are said to be "protected" in some mystical fashion and are free from the worst terrors of the desert (even the humidity is higher on the road, somehow, and clouds are split into visible lines as they cross overhead), along with the circular path leading around the city's circumference, so everything should be fine. But still, there are stories.
Not one to let a moment go unsullied, Nando takes the opportunity to yell loudly and unintelligibly. Nobody takes any damage.
The South gate was generally agreed to be the most sensible choice given that you were already on the South face and have some medicine that wants to go South, but there were also reports of some kind of bandit pokemon on the path and it's not too late to change your minds.
A pair of Rangers astride enormous three-headed birds are your only company (their job to try and assist if someone does get lost in the sand, so at least you aren't entirely on your own). One waves and says "Hi kids!", adding a final unnecessary, "you stick to the path now!" just in case you hadn't got the idea.
This is your last chance to regroup and make nice, or talk tactics, before hitting the road proper. Still, the sun sits high overhead, the sky is mostly clear (not that it was ever likely to rain), and the day is yours. You've got a free pass for food and shelter, your pockets are filled with quasi-magical companion animals, and you're on a collective mission.
What could possibly go wrong?