RE: Let's Play Age of Wonders III: User Input Required
02-08-2015, 02:01 AM
(This post was last modified: 02-08-2015, 04:23 AM by Sai.)
Warbob Sexlizard swings by Lizardheim to collect the first of our mechanized armies, when our spy drones discover that Brenn has assembled a large contingent of halflings and dwarves and is moving north alongside a group of settlers. Warbob Sexlizard reroutes with Warbob Sexlizard's army to intercept them, but the cowards retreat back towards their city upon sighting our glorious forces.
While this is happening, Per Notchson is attacked by the undead dragon and its carrion companions. He is victorious, but our stalwart dwarven spearmen lose their lives to the foul creature. Nevertheless, his progress is otherwise unimpeded and so he is able to reach the elves in time to rescue their settlement. They reward his service with a unit of archers and their fealty. As we now have four different races under our control, we complete the Empire Quest for diversity, and a mixed group of priests (two human, one dwarven, and one draconian) join Warbob Sexlizard. We elect to wait a turn for a unit of musketeers and an engineer to complete, to make our tanks and cannons more effective, and Warbob Sexlizard now has two full stacks ready for combat. As Brenn flees before Warbib Sexlizard's power, we reroute the army to the south.
To the far east, we meet the last other rival in our battle for supremacy. It is a shifty eyed human archdruid. We complement her on her dreadlocks, and she promptly declares war on us and executes our scouts.
Our scouts to the southeast also finally discover Wazuhl's demesne. His lands lie on the opposite ends of the map from ours, making our meeting rather odd and his declaration of war largely unimportant.
Imane is able to hunt down the Eldritch Abomination. This thing is accompanied by four wisps, which are largely irrelevant, but is no easy foe for even a full army to defeat. Its melee attacks deal spirit and blight damage, it can spit lightning over a huge area once every round, and is capable of dominating creatures that come too close to it.
Fortunately, with two fairies and an excellent archer commander, we are able to bring it down while losing only our baby lightning snakes. We lose a lot of babies on the front lines; this is to be expected with effective baby use.
Per Notchson's forces move further to the west and defeat the undead menace, but we lose our halfling rocketeers and the newly enlisted elven archers to achieve victory. Our western shores should now be entirely safe - we certainly did lose troops that could have lived if Warbob Sexlizard was not needed to defend Warbob Sexlizard's empire, but Warbob Sexlizard should be able to engage Brenn on Warbob Sexlizard's own given the size of the army now under Warbob Sexlizard's command. Per Notchson will now roam about the western wildlands securing independently owned mana nodes while being reinforced from Liarsberg and our newly acquired, yet unnamed elven settlement.
Meanwhile, Warbob Sexlizard presses the assault.
With two full stacks containing numerous modern units, we will soon be poised to free the halflings from Brenn's theocracy.
Further updates to come.
While this is happening, Per Notchson is attacked by the undead dragon and its carrion companions. He is victorious, but our stalwart dwarven spearmen lose their lives to the foul creature. Nevertheless, his progress is otherwise unimpeded and so he is able to reach the elves in time to rescue their settlement. They reward his service with a unit of archers and their fealty. As we now have four different races under our control, we complete the Empire Quest for diversity, and a mixed group of priests (two human, one dwarven, and one draconian) join Warbob Sexlizard. We elect to wait a turn for a unit of musketeers and an engineer to complete, to make our tanks and cannons more effective, and Warbob Sexlizard now has two full stacks ready for combat. As Brenn flees before Warbib Sexlizard's power, we reroute the army to the south.
To the far east, we meet the last other rival in our battle for supremacy. It is a shifty eyed human archdruid. We complement her on her dreadlocks, and she promptly declares war on us and executes our scouts.
Our scouts to the southeast also finally discover Wazuhl's demesne. His lands lie on the opposite ends of the map from ours, making our meeting rather odd and his declaration of war largely unimportant.
Imane is able to hunt down the Eldritch Abomination. This thing is accompanied by four wisps, which are largely irrelevant, but is no easy foe for even a full army to defeat. Its melee attacks deal spirit and blight damage, it can spit lightning over a huge area once every round, and is capable of dominating creatures that come too close to it.
Fortunately, with two fairies and an excellent archer commander, we are able to bring it down while losing only our baby lightning snakes. We lose a lot of babies on the front lines; this is to be expected with effective baby use.
Per Notchson's forces move further to the west and defeat the undead menace, but we lose our halfling rocketeers and the newly enlisted elven archers to achieve victory. Our western shores should now be entirely safe - we certainly did lose troops that could have lived if Warbob Sexlizard was not needed to defend Warbob Sexlizard's empire, but Warbob Sexlizard should be able to engage Brenn on Warbob Sexlizard's own given the size of the army now under Warbob Sexlizard's command. Per Notchson will now roam about the western wildlands securing independently owned mana nodes while being reinforced from Liarsberg and our newly acquired, yet unnamed elven settlement.
Meanwhile, Warbob Sexlizard presses the assault.
With two full stacks containing numerous modern units, we will soon be poised to free the halflings from Brenn's theocracy.
Further updates to come.